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Anyone remember a rextured Grunt? - Printable Version

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Anyone remember a rextured Grunt? - Rapture - 04-24-2012

I've looked under "Grunt" & "Retextured Grunt" in the search, but I can't seem to find it. It might of been my imagination, but I'm sure someone in the past did a rexture on the grunt so they were more bloody or evil looking. Anyone know what I'm talking about?


RE: Anyone remember a rextured Grunt? - nemesis567 - 04-24-2012

The one with glowing eyes? It was a custom story that used it.



RE: Anyone remember a rextured Grunt? - Rapture - 04-24-2012

Not sure, can you send a picture? I just remember this one being really bloody looking...


RE: Anyone remember a rextured Grunt? - Rapture - 04-24-2012

Since I'm on the topic of Grunts/Brutes, and I don't want to make another thread, how do I...

1) Turn off the sanity drain when I look at a monster?
2) Turn off their blue outline glow in the dark?

I'm looking in the User Defined Variables, but I can't see the two options for those.



RE: Anyone remember a rextured Grunt? - Statyk - 04-25-2012

(04-24-2012, 08:09 PM)Rapture Wrote: Since I'm on the topic of Grunts/Brutes, and I don't want to make another thread, how do I...

1) Turn off the sanity drain when I look at a monster?
2) Turn off their blue outline glow in the dark?

I'm looking in the User Defined Variables, but I can't see the two options for those.
1) You can not do that by script. If the monster remains still, place a blockbox between it and you. Otherwise, it does not work.

2) You need to make your CS into a Full Conversion and edit your "game.cfg" and look for "EnemyGlowDist." or something similar to that.




RE: Anyone remember a rextured Grunt? - stonecutter - 04-25-2012

1) Maybee a lookat callback would help ... and then you use the disable sanity drain function when you look at the grunt and use a timer to reactivate it ...