[SCRIPT] a funtion with the same name and parameter already exists - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] a funtion with the same name and parameter already exists (/thread-15073.html) |
a funtion with the same name and parameter already exists - chweaw - 04-24-2012 Ok hi! I know you hear this a lot but I am new to the whole making of customstories and Im not good with scripting. I tried to read some about it but i get dizzy and get headaches so I figured you guys might help me and teach me a thing about this problem of mine. So what I have done is that I have created an area that closes a door behind me on collision and what I wanted to do next was to make a sound play as i enter the new room. Script as it looks like so far: //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door_1", false, true); PlaySoundAtEntity("", "Unlock_door", "door_1", 0, false); RemoveItem("keyl_1"); } void OnStart() { AddEntityCollideCallback("Player" , "ScriptArea_1" , "DoorCloseFunc1" , true , 1); } void DoorCloseFunc1(string &in asParent , string &in asChild , int alState) { SetSwingDoorClosed("door_1", true, true); } void OnStart() { PreloadSound("00_laugh.snt"); AddEntityCollideCallback("Player", "ScriptArea_1", "Sound", true, 1); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("sound", "00_laugh.snt", "ScriptArea_1", 0.0, false); } //////////////////////////// // Run when leaving map void OnLeave() { } I get the error 21,1 : a funtion with the same name and parameter already exists So what should I do? I want to learn more. RE: a funtion with the same name and parameter already exists - Your Computer - 04-24-2012 (04-24-2012, 11:19 PM)chweaw Wrote: I want to learn more. Then do research on function overloading. RE: a funtion with the same name and parameter already exists - chweaw - 04-24-2012 (04-24-2012, 11:20 PM)Your Computer Wrote:Ok, just need the keywords to search and I will thx(04-24-2012, 11:19 PM)chweaw Wrote: I want to learn more. (04-24-2012, 11:20 PM)Your Computer Wrote:You might just think I'm lazy but man, I do not understand how to get this working! could you please just tell me and why so that i can fix my future problems?(04-24-2012, 11:19 PM)chweaw Wrote: I want to learn more. RE: a funtion with the same name and parameter already exists - Your Computer - 04-24-2012 (04-24-2012, 11:31 PM)chweaw Wrote: You might just think I'm lazy but man, I do not understand how to get this working! could you please just tell me and why so that i can fix my future problems? You have two void OnStart() functions. You can only have one. RE: a funtion with the same name and parameter already exists - TeamSD - 04-25-2012 Here you go. This should do the trick! //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player" , "ScriptArea_1" , "DoorCloseFunc1" , true , 1); PreloadSound("00_laugh.snt"); AddEntityCollideCallback("Player", "ScriptArea_1", "Sound", true, 1); } void DoorCloseFunc1(string &in asParent , string &in asChild , int alState) { SetSwingDoorClosed("door_1", true, true); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("sound", "00_laugh.snt", "ScriptArea_1", 0.0, false); } //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door_1", false, true); PlaySoundAtEntity("", "Unlock_door", "door_1", 0, false); RemoveItem("keyl_1"); } //////////////////////////// // Run when leaving map void OnLeave() { } RE: a funtion with the same name and parameter already exists - chweaw - 04-25-2012 (04-24-2012, 11:57 PM)Your Computer Wrote:But lets say that i have a series of functions that uses the same name, what do i do to make it work? not having multiple void OnStart() functions?(04-24-2012, 11:31 PM)chweaw Wrote: You might just think I'm lazy but man, I do not understand how to get this working! could you please just tell me and why so that i can fix my future problems? thanks for the help btw RE: a funtion with the same name and parameter already exists - SilentStriker - 04-25-2012 btw, Callbacks should be in OnStart since usually you only want the callbacks to happen the first time you enter the map if it's on enter it calls every time you enter the map RE: a funtion with the same name and parameter already exists - chweaw - 04-25-2012 (04-25-2012, 12:19 PM)TeamSD Wrote: Here you go. This should do the trick!Thank you! i really appreciate the help |