HELP IMMEDIATELY! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: HELP IMMEDIATELY! (/thread-15175.html) |
HELP IMMEDIATELY! - P44RTHURN4X - 04-29-2012 Hey all, I've a BIG problem! ErrMessage: FATAL ERROR: Could not load world file 'custom_stories/Junior Members Unite/Maps/.map' 1. what's a world file? 2. I just have 2 maps first is "start_hub.map" second is "attic.map" Did you need my .hps file for the level? And this err message is just when i'm entering the attic.map the first is running perfectly! Please help me quickly! RE: HELP IMMEDIATELY! - spukrian - 04-29-2012 I think you posted this in the wrong section. You should post it in the Amnesia section. RE: HELP IMMEDIATELY! - Oscar House - 04-29-2012 The game tries to load a map called .map, and it doesn't exist, so the game crashes. You need to go to the map editor, and edit the attic door to go to attic.map. RE: HELP IMMEDIATELY! - Your Computer - 04-29-2012 (04-29-2012, 07:32 PM)spukrian Wrote: I think you posted this in the wrong section. You should post it in the Amnesia section. What he does is look for the word "help" in the forum title (apparently any) and believes it is for development support. RE: HELP IMMEDIATELY! - P44RTHURN4X - 04-30-2012 No, i don't add a lvldoor i made it this like: I add a ladder and named it "lad_obj". Then i write in .hps: SetEntityPlayerInteractCallback("lad_obj", "LadCM_1", true); ... } void LadCM_1(string &in asEntity) { ChangeMap("attic.map", "PlayerStartArea_1", "any sound.snt", "other sound.snt"); FadeOut(4.4f); } is this a problem? RE: HELP IMMEDIATELY! - FragdaddyXXL - 04-30-2012 Perhaps use this? void SetEntityCallbackFunc(string& asName, string& asCallback); Calls a function when the player interacts with a certain entity. Callback syntax: void MyFunc(string &in asEntity, string &in type) Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc Just a shot in the dark, but the type might be "OnClimb". Not that it's too critical, though. Disregard this post. |