[SCRIPT] Wake up script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Wake up script (/thread-15188.html) |
RE: Wake up script - Saren - 05-04-2012 (05-04-2012, 06:59 PM)Homicide13 Wrote: That's an open bracket. Every '{' needs to have a '}' somewhere to close the block off.Yea ofc, I just mistook them for eachother xD RE: Wake up script - Homicide13 - 05-04-2012 But you can't have a closing bracket without an opening bracket either. If you just have a closing bracket by itself it won't know what to do with it. RE: Wake up script - Saren - 05-04-2012 (05-04-2012, 10:20 PM)Homicide13 Wrote: But you can't have a closing bracket without an opening bracket either. If you just have a closing bracket by itself it won't know what to do with it.Can't I just do { } I mean, it does at the start and end so.. Nope... can't do that... RE: Wake up script - FragdaddyXXL - 05-04-2012 It's always good practice to close off your brackets, quotes, and parenthesis before doing more coding. Basically, once you type "{", immediately press enter twice and close it with a "}". RE: Wake up script - Saren - 05-05-2012 Still nope, Unexected token blablabla..... RE: Wake up script - Homicide13 - 05-05-2012 (05-04-2012, 10:30 PM)Saren Wrote: Can't I just doYou can absolutely do that. If your script still doesn't work, it should give you a line and a char number in the error message. Use that to debug your script. RE: Wake up script - Saren - 05-05-2012 (05-05-2012, 12:35 AM)Homicide13 Wrote:Okay, if I could do that, it wouldn't say(05-04-2012, 10:30 PM)Saren Wrote: Can't I just doYou can absolutely do that. If your script still doesn't work, it should give you a line and a char number in the error message. Use that to debug your script. void wakeUp () { FadeOut(0); // Instantly fades the screen out. (Good for starting the game) FadeIn(20); // Amount of seconds the fade in takes FadeImageTrailTo(2, 2); FadeSepiaColorTo(100, 4); SetPlayerActive(false); FadePlayerRollTo(0, 2, 500); // "Tilts" the players head FadeRadialBlurTo(0.15, 2); SetPlayerCrouching(true); AddTimer("trig1", 15.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last } void beginStory(string &in asTimer){ ChangePlayerStateToNormal(); SetPlayerActive(true); FadePlayerRollTo(65, 20, 20); // Change all settings to defaults FadeRadialBlurTo(0.0, 1); FadeSepiaColorTo(0, 4); SetPlayerCrouching(false); FadeImageTrailTo(0,1); } //Run at the start of the game. void OnGameStart() { } //Callbacks { <-- That 1 was unexpected... AddEntityCollideCallback("Player", "Spawnmusic", "PlayMusic", true, 1); AddEntityCollideCallback("Player", "Stopmusic", "StopMusic", true, 1); AddEntityCollideCallback("Player", "Missingstaff", "Message1", true, 1); AddEntityCollideCallback("Player", "Guarddogthoughts", "Message2", true, 1); AddUseItemCallback("", "Masterbedroomkey", "masterbedroomdoor", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddEntityCollideCallback("Player", "PlayerCollide2", "MonsterFunction2", true, 1); } RE: Wake up script - Homicide13 - 05-05-2012 That's because you just have your brackets in the middle of the global scope of the file - that is, you aren't declaring a function or anything else before them. you just have a comment "//callbacks" and then a block of code, which doesn't make any sense to the game when it tries to compile the script. The error "unexpected token" means that the compiler encountered something that it didn't expect - in this case a bracket. Yes you do have it closed off correctly, but you forgot to name a function or some other keyword for it, and so all the compiler sees is a bracket floating in the middle of the global scope of the script file (anywhere that isn't inside of function or a data structure). To the compiler, it's just a set of code floating off in space, and it doesn't know what to do with it. RE: Wake up script - Saren - 05-05-2012 (05-05-2012, 01:08 AM)Homicide13 Wrote: That's because you just have your brackets in the middle of the global scope of the file - that is, you aren't declaring a function or anything else before them. you just have a comment "//callbacks" and then a block of code, which doesn't make any sense to the game when it tries to compile the script.O_O........... Owwwwwkaaaaaaay RE: Wake up script - Cranky Old Man - 05-05-2012 Magically working code, with pixie dust and sugar flakes on top: Code: void OnStart() |