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Help with credits - Printable Version

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Help with credits - GetHimNotMe - 05-03-2012

I want to make it so that when the player enters a certain area it would trigger the ending credits.

I have already looked on the wiki and it has
void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum)

I wanted to add a callback so that when the player collides with the area it would trigger the credits but the script doesn't seem to have a function input so i think I'm misusing the script.

Is there any other way to do it so that when the player collides with the area it would trigger the credits?

(I'm a HUGE newbie with scripting. Tongue)


RE: Help with credits - Elven - 05-03-2012

Here is my video tutorial, explaining how to set it up:

http://www.youtube.com/watch?v=jPaRHHlepKw&feature=BFa&list=PL60ED98BADCD52D11

If you still fail to be successful, say it here (with what problems u exactly have) and ill go into more detail and we will find solution together!

Elven


RE: Help with credits - GetHimNotMe - 05-04-2012

(05-03-2012, 11:27 PM)Elven Wrote: Here is my video tutorial, explaining how to set it up:

http://www.youtube.com/watch?v=jPaRHHlepKw&feature=BFa&list=PL60ED98BADCD52D11

If you still fail to be successful, say it here (with what problems u exactly have) and ill go into more detail and we will find solution together!

Elven
Thank you so much for your support and the video helped me a lot!


RE: Help with credits - Elven - 05-04-2012

I am glad that it helped Smile!