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Really weird enemy error - Twitchez - 05-23-2012 Hey everyone! Today, I encountered a really weird bug. After my brute has patrolled about 13 pathnodes, he just randomly vanishes. Here is my loop: First, I call my monster with another function: AddTimer("", 2.0f, "Monster_Active_now"); , then when he walks into his 16th pathnode, he collides with a script entity which is: AddEntityCollideCallback("servant_brute_1", "Monster_Collide", "Run_Monster_Func01", false, 1); void Run_Monster_Func01(string &in asParent, string &in asChild, int alState) { for (int i = 1; i <17; i++) { AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, 0, ""); } } void Monster_Active_now(string &in asTimer) { for (int i = 1; i <17; i++) { AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, 0, ""); } } But he never makes it until the 16th, he just dissapppears. Any ideas why? //Kind Regards Nevermind, I found the error myself. Close Thread.. |