Should I just AutoSave when I Checkpoint? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Should I just AutoSave when I Checkpoint? (/thread-15594.html) |
Should I just AutoSave when I Checkpoint? - FragdaddyXXL - 05-24-2012 I have received an issue with my CS that could have been alleviated had I used AutoSaves, but instead, I've only been using checkpoints. I have realized that checkpoints will only be used if the player dies. I need periods in time that the player can revert to if they are stuck in a situation where they cannot die (Glitched through walls, getting stuck in geometry, etc.) tl;dr What's the best strategy when throwing in AutoSaves? RE: Should I just AutoSave when I Checkpoint? - Adny - 05-24-2012 OnEnter() is the most common spot RE: Should I just AutoSave when I Checkpoint? - FragdaddyXXL - 05-24-2012 Thanks! I've implemented that now. |