Frictional Games Forum (read-only)
[SPOILER] Felix's Nightmare - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+--- Thread: [SPOILER] Felix's Nightmare (/thread-15612.html)

Pages: 1 2


Felix's Nightmare - neocrawler - 05-25-2012

Here some screens of just a single room.
[attachment=2907]
[attachment=2908]
[attachment=2909]
I hope It looks pretty well for an amnesia map. I try to make all rooms filled. And yea that they give a intense of feeling. Anyway After my map is done I go for the decal details. Anyway I hope you guys like this small spoil. Will still take along time untill its finished ( the whole custom story )


RE: Felix's Nightmare - Rapture - 05-25-2012

Lighting and props look good.

But for the billboards at the window (Its obvious for the 3rd picture) you should angle them so slightly to either side. I would put a another billboard (Values around 0.2-03) that fits the windows dimensions aproximately, and place it flush against it.


RE: Felix's Nightmare - Adny - 05-25-2012

(05-25-2012, 02:39 AM)Rapture Wrote: But for the billboards at the window (Its obvious for the 3rd picture) you should angle them so slightly to either side. I would put a another billboard (Values around 0.2-03) that fits the windows dimensions aproximately, and place it flush against it.
Also, make them longer and more dim. Oh, and add the light_dust_large.ps; dust particles in the air are one of the only ways humans can perceive rays of light (well, that and fog).


RE: Felix's Nightmare - neocrawler - 05-25-2012

Thanks for the tips Smile in increased the well looking a bit ^^


Felix Nightmare map size spoil - neocrawler - 07-21-2012

[attachment=3185]
[attachment=3181]
[attachment=3182]
[attachment=3183]


RE: Felix's Nightmare - Kman - 07-21-2012

Jesus christ, what in the world could you need that many particles for?


RE: Felix's Nightmare - Adny - 07-21-2012

(07-21-2012, 07:08 AM)Kman Wrote: Jesus christ, what in the world could you need that many particles for?
Fog?


RE: Felix's Nightmare - Kman - 07-21-2012

(07-21-2012, 07:18 AM)andyrockin123 Wrote:
(07-21-2012, 07:08 AM)Kman Wrote: Jesus christ, what in the world could you need that many particles for?
Fog?
Yeah but if you're doing fog you should really only need a 5th of those if you use them right, that many fog particles tends to just look odd and unrealistic.


RE: Felix's Nightmare - neocrawler - 07-21-2012

Lol nah the fog looks fine like that Wink


RE: Felix's Nightmare - Datguy5 - 07-21-2012

(07-21-2012, 03:17 PM)neocrawler Wrote: Lol nah the fog looks fine like that Wink
It might make some peoples computers lagg :/ *cough*mine*cough*.