[LVL ED] Perspective mode bug. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] Perspective mode bug. (/thread-15684.html) |
Perspective mode bug. - Bas - 05-28-2012 Hey, as the title says, my Leveleditor is bugged. Whenever I try to go fullscreen in 'Perspective' I get this: One thing I've found out is: When I go to window: 'Perspective' > 'View' > 'Render mode' > 'Wireframe'. Then there is no problem at all. But after clicking it back to: 'shaded' everything gets stuck. Might there be a problem loading the shaders? I've extracted hpl_editor_suite into my main amnesia folder inside my steam folder. 'leveleditor.cfg' seems to be fine too inside my documents folder. Please help out, I can't develop my maps with this shader-bug. Here are more un-solved threads with the exact same problem: http://www.frictionalgames.com/forum/thread-15296.html http://www.frictionalgames.com/forum/thread-11944.html RE: Perspective mode bug. - FlyingFruitcake - 05-28-2012 What if you open an existed map from the game? They are standard Perspective full screen, shaded. Try that out. RE: Perspective mode bug. - Bas - 05-28-2012 Still same bug. After opening: '00_rainy_hall.map' I had HUGE lagg and could not open the 'Perspective mode'. After clicking it to 'Wireframe' I could open it in 'Perspective mode' again. My laptop should definitly be able to handle these programs with ease, I don't understand the HUGE lagg after importing a map and try to move the camera angle. Please help me with this bug, I can't wait to develop my maps. Thanks in advance. RE: Perspective mode bug. - Mine Turtle - 05-28-2012 try re-installing your tools. if that doesnt work, go into your "my-documents" folder; rename your HPL folder to HPL_OLD and then restart the level editor. when youve done that, delete your HPL_OLD folder (upon restarting your level editor, it has created a new HPL folder, meaning that the folder is now as if youve just downloaded the tools onto a new computer (though you wont lose any work youve done) RE: Perspective mode bug. - Bas - 05-28-2012 I've renamed the 'HPS' folder to 'HPS_OLD'. Restarted leveleditor.exe but still the same bug.. I got the HPL Suite from the wiki page from frictionalgames. If you want to see it through teamviewer I could PM my TV information so you can connect if you're interested. Thanks in advance. RE: Perspective mode bug. - Bas - 05-29-2012 Bump, problem still not solved. Can anyone give me the solution?! My LevelEditor.log: -------- THE HPL ENGINE LOG ------------ Engine build ID 20100819012504 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics Family Version: 3.0.0 - Build 8.15.10.2253 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.30 - Intel Build 8.15.10.2253 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ----------------------------------------------------- LevelEditor Build ID: 20100913100747 ----------------------------------------------------- Created Entity Loader Added object type: Compound <Compound> Added object type: Light <BoxLight> Added object type: Light <PointLight> Added object type: Light <SpotLight> Added object type: Billboard <Billboard> Added object type: Particle System <ParticleSystem> Added object type: Sound <Sound> Added object type: Static Object <StaticObject> Added object type: Entity <Entity> StaticProp Added object type: Entity <Entity> CommentaryIcon Added object type: Entity <Entity> Object,Static Added object type: Entity <Entity> Object,Grab Added object type: Entity <Entity> Object,Push Added object type: Entity <Entity> Object,Slide Added object type: Entity <Entity> SwingDoor Added object type: Entity <Entity> Lever Added object type: Entity <Entity> Wheel Added object type: Entity <Entity> MultiSlider Added object type: Entity <Entity> Lamp Added object type: Entity <Entity> Button Added object type: Entity <Entity> Photocell Added object type: Entity <Entity> MoveObject Added object type: Entity <Entity> Item,Puzzle Added object type: Entity <Entity> Item,Coins Added object type: Entity <Entity> Item,Note Added object type: Entity <Entity> Item,Diary Added object type: Entity <Entity> Item,Lantern Added object type: Entity <Entity> Item,Health Added object type: Entity <Entity> Item,Sanity Added object type: Entity <Entity> Item,LampOil Added object type: Entity <Entity> Item,Tinderbox Added object type: Entity <Entity> Item,HandObject Added object type: Entity <Entity> Chest Added object type: Entity <Entity> OilBarrel Added object type: Entity <Entity> EmotionStone Added object type: Entity <Entity> NPC Added object type: Entity <Entity> LevelDoor Added object type: Entity <Entity> CritterBug Added object type: Entity <Entity> CritterSpider Added object type: Entity <Entity> Enemy_Grunt Added object type: Entity <Entity> Enemy_WaterLurker Added object type: Entity <Entity> PlayerHands Added object type: Entity <Entity> HandObject Added object type: Area <Area> Script Added object type: Area <Area> PosNode Added object type: Area <Area> Flashback Added object type: Area <Area> Sign Added object type: Area <Area> SlimeDamage Added object type: Area <Area> Examine Added object type: Area <Area> Insanity Added object type: Area <Area> Ladder Added object type: Area <Area> Liquid Added object type: Area <Area> Sticky Added object type: Area <Area> Rope Added object type: Area <Area> PathNode Added object type: Area <Area> PlayerStart Added object type: Primitive <Plane> Added object type: Decal <Decal> Added object type: FogArea <FogArea> ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// -------------------------------------------------------- Game Running -------------------------------------------------------- ///////////////////////////////////////////////////////////////// // Resetting scene ///////////////////////////////////////////////////////////////// -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 193.486760 -------------------------------------------------------- User Exit -------------------------------------------------------- -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | Memory leaks detected: | | address file line memory usage |------------------------------------------------------------ | 0xcc4d460 \Hpl_2\tools\editors\common\EditorBaseClasses.cpp 846 344 | |------------------------------------------------------| RE: Perspective mode bug. - plutomaniac - 05-29-2012 Your drivers need to be updated to version 2361 or more. You currently have 2253 which normally are not capable of running the game and the editor. Use the have disk method for laptops as said here: http://www.frictionalgames.com/forum/thread-9942.html RE: Perspective mode bug. - Bas - 05-30-2012 Updated drivers, problem solved. |