a function with same name and function alrdy exist? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: a function with same name and function alrdy exist? (/thread-16436.html) |
a function with same name and function alrdy exist? - Hartmann - 06-23-2012 Im getting an error saying that a function with the same name and functions alrd exist. cna you help. here is my script void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddUseItemCallback("", "key_4", "castle_no_grav_1", "KeyOnDoor", true); AddUseItemCallback("", "bone_saw_1", "wooden_boards_block_1", "DestroyParticleSystem", true); AddTimer("StopLook", 4, "LookAtSaw"); } void DestroyParticleSystem(string& asName) { PlaySoundAtEntity("", "saw", "wooden_boards_block_1", 0.0f, true); RemoveItem("bone_saw_1"); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("castle_no_grav_1", false, true); PlaySoundAtEntity("", "unlock_door", "castle_no_grav_1", 0.0f, true); RemoveItem("key_4"); } //////////////////////////// // Run when leaving map void OnLeave() { } void LookAtSaw(string &in asTimer) { StopPlayerLookAt(); } RE: a function with same name and function alrdy exist? - Your Computer - 06-23-2012 void DestroyParticleSystem(string& asName) is a predefined function of Amnesia. You have the wrong syntax callback for it; it's supposed to take in two strings. RE: a function with same name and function alrdy exist? - Hartmann - 06-23-2012 (06-23-2012, 04:22 PM)Your Computer Wrote: void DestroyParticleSystem(string& asName) is a predefined function of Amnesia. You have the wrong syntax callback for it; it's supposed to take in two strings.Its supposed to destroy some wooden planks. you know what syntax calldback i shall use instead? RE: a function with same name and function alrdy exist? - SilentStriker - 06-23-2012 if it's AddUseItemCallback it's (string &in asItem, string &in asEntity) RE: a function with same name and function alrdy exist? - Hartmann - 06-23-2012 (06-23-2012, 04:41 PM)SilentStriker Wrote: if it's AddUseItemCallback it's (string &in asItem, string &in asEntity)i am sorry i dotn quite get yor answer it is supposed to destroy some wooden planks. i currenlt have void DestroyParticleSystem(string& asName); What shall i use instead of that RE: a function with same name and function alrdy exist? - SilentStriker - 06-23-2012 DestroyParticleSystem(string &in asItem, string &in asEntity) RE: a function with same name and function alrdy exist? - Cruzore - 06-23-2012 Change the name of the function too. DestroyParticleSystem is, like Your Computer said, a predefined one, you can't use it. Edit: Or maybe it works with a other syntax, I don't know. RE: a function with same name and function alrdy exist? - Hartmann - 06-23-2012 (06-23-2012, 05:17 PM)FastHunteR Wrote: Change the name of the function too. DestroyParticleSystem is, like Your Computer said, a predefined one, you can't use it.i dont know what syntax to use that is supposed to destry the wooden planks RE: a function with same name and function alrdy exist? - Cruzore - 06-23-2012 ..Just change the name and you're good. But since you probably have no idea what even a function is: void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddUseItemCallback("", "key_4", "castle_no_grav_1", "KeyOnDoor", true); AddUseItemCallback("", "bone_saw_1", "wooden_boards_block_1", "DestroyPlank", true); StartPlayerLookAt("bone_saw_1", 2, 2, ""); AddTimer("StopLook", 4, "LookAtSaw"); } void DestroyPlank(string &in asItem, string &in asEntity) { PlaySoundAtEntity("", "26_saw.snt", "wooden_boards_block_1", 0.0f, true); RemoveItem("bone_saw_1"); AddTimer("", 4, "DestroyPlank2"); } void DestroyPlank2(string &in asTimer) { SetEntityActive("wooden_boards_block_1", false); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("castle_no_grav_1", false, true); PlaySoundAtEntity("", "unlock_door", "castle_no_grav_1", 0.0f, true); RemoveItem("key_4"); } //////////////////////////// // Run when leaving map void OnLeave() { } void LookAtSaw(string &in asTimer) { StopPlayerLookAt(); } With such scripting skills, don't expect anything better than dissapearing wooden planks. You should look at some tutorials at http://wiki.frictionalgames.com/hpl2/amnesia/script_functions RE: a function with same name and function alrdy exist? - Hartmann - 06-23-2012 (06-23-2012, 05:28 PM)FastHunteR Wrote: ..Just change the name and you're good. But since you probably have no idea what even a function is:Thank you |