Global Var Problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Global Var Problem (/thread-16754.html) |
Global Var Problem - TheGilgameshZocker - 07-05-2012 Hi guys! I've got a problem with global vars. I have a map where you have to activate a lever, then the global var ("VarEle") should switch to 1 (activate an elevator). The script of the map (where the lever is): void OnEnter() { SetEntityConnectionStateChangeCallback("lever1", "func_piston"); } void func_piston(string &in asEntity, int alState) { if (alState == 1) { AddGlobalVarInt("VarEle", 1); SetMoveObjectStateExt("Entity_Piston", 0.6, 0.6, 8, 0, false); PlaySoundAtEntity("", "move_gate.snt", "Entity_Piston", 0, false); return; } } So, the var should effect an elevator to switch the map (fade out and change map). The script of the other map (where the elevator is): void OnEnter() { CreateParticleSystemAtEntity("FountainPourBlood", "ps_childsnake_blood_stream.ps", "ScriptArea_1", true); CreateParticleSystemAtEntity("FountainPourBlood", "ps_childsnake_blood_stream.ps", "ScriptArea_2", true); PlayMusic("02_amb_safe.ogg", true, 5.0f, 0.7f, 10, true); if (GetGlobalVarInt("VarEle")== 1) { SetEntityConnectionStateChangeCallback("elevator_lever_2", "activate_attic"); } } void activate_attic(string &in asEntity, int alState) { if (alState == 1) { FadeOut(3); ChangeMap("attic.map", "PlayerStartArea_1", "", ""); } } void OnLeave() { StopMusic(0,0); } The main problem is that if I pull the lever down, nothing happens. Please correct me, if you know a way to solve this problem RE: Global Var Problem - Cruzore - 07-05-2012 what is the return; for? I don't see any need of it. So, you mean by nothing happens, even no sound plays? Edit: I think you should go for this: Use SetGlobalVarInt instead of AddGlobalVarInt. Also, Set the variable to 0 in OnStart() at the first map first. |