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Thunder and Lightning - Nuclearbones - 07-12-2012

So, I'm almost done making the map before my map with the teleporting doorways. And while going through a few of the sketches of what the level would look like, I had a couple of sketches where there were dark clouds, lightning, and a particular symbol which I will post with this thread. The symbol glows red across the sky. I know that I need to create a particle system for the cloud. But I don't know what I would do for the lightning and the symbol. I would like some feedback on this to see what all of you have to say.
By the way, if somebody knows of a tutorial on the particle editor can you link that on this thread or PM the link to me?
Thanks


RE: Thunder and Lightning - SilentStriker - 07-12-2012

The symbol could be a billboard. Isn't there any particles you can use that is already made? Smile


RE: Thunder and Lightning - Nuclearbones - 07-21-2012

(07-12-2012, 08:31 PM)SilentStriker Wrote: The symbol could be a billboard. Isn't there any particles you can use that is already made? Smile
I don't think right at all sometimes...


RE: Thunder and Lightning - FlawlessHappiness - 07-21-2012

CreateParticleSystemAtEntity("ThunderParticle_1", "ps_electro_bolt.ps", "ThunderScriptArea_1", false);

Here ya go Wink


RE: Thunder and Lightning - Nuclearbones - 07-21-2012

(07-21-2012, 12:53 PM)beecake Wrote: CreateParticleSystemAtEntity("ThunderParticle_1", "ps_electro_bolt.ps", "ThunderScriptArea_1", false);

Here ya go Wink
Is this so that the lightning happens at random times?


RE: Thunder and Lightning - Adny - 07-21-2012

(07-21-2012, 02:26 PM)Nuclearbones Wrote: Is this so that the lightning happens at random times?

void OnStart()
{
AddTimer("", RandInt(10, 30), "Lightning_FX");
}

void Lightning_FX(string &in asTimer)
{
AddTimer("", RandInt(10, 30), "Lightning_FX");

CreateParticleSystemAtEntity("ThunderParticle_1", "ps_electro_bolt.ps", "ThunderScriptArea_1", false);
}


Fun with random integers! It will randomly pick a time (in seconds) between 10 and 30 seconds. Truly random. You can adjust those intervals if you think its too long/short a time.


RE: Thunder and Lightning - Nuclearbones - 07-21-2012

(07-21-2012, 02:42 PM)andyrockin123 Wrote:
(07-21-2012, 02:26 PM)Nuclearbones Wrote: Is this so that the lightning happens at random times?

void OnStart()
{
AddTimer("", RandInt(10, 30), "Lightning_FX");
}

void Lightning_FX(string &in asTimer)
{
AddTimer("", RandInt(10, 30), "Lightning_FX");

CreateParticleSystemAtEntity("ThunderParticle_1", "ps_electro_bolt.ps", "ThunderScriptArea_1", false);
}


Fun with random integers! It will randomly pick a time (in seconds) between 10 and 30 seconds. Truly random. You can adjust those intervals if you think its too long/short a time.
Thanks for the tip broski