Touch an entity/item and something is triggered? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Touch an entity/item and something is triggered? (/thread-17021.html) |
Touch an entity/item and something is triggered? - HeadyBoy - 07-16-2012 I am a newbie at Amnesia story making and I have been only scripting for about 2 days now. I'm trying to make, let's say, a sound happen (which I know how to do) for when I pick up maybe, a tinderbox. I'm not entirely sure on how to do this. See I've been using AddEntityCollideCallback("Player","AREANAME","FUNCTION",true,1); I have only been triggering sounds when a player goes into a new area but I havent wanted to experiment just in case I screw up something. What would I do if I wanted to pick up a tinderbox and that triggered any kinda growl? RE: Touch an entity/item and something is triggered? - drunkmonk - 07-16-2012 For the most part when you want something to happen when the player picks up an item, its basically the same concept you just need to use SetEntityPlayerInteractCallback("Name_of_Tinderbox", "Function", false); Edit: the callback syntax is(string &in asEntity) RE: Touch an entity/item and something is triggered? - Ongka - 07-16-2012 Code: void OnStart() Change the names how you'd like them. RE: Touch an entity/item and something is triggered? - HeadyBoy - 07-16-2012 Thanks. It works awesomely |