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Monster Appear Script Problem - Printable Version

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+---- Thread: Monster Appear Script Problem (/thread-17241.html)



Monster Appear Script Problem - theknig - 07-24-2012

Hello I Need Your Help Guys I Get This When I Start The Custom Story
main (2,4): ERR: No matching signatures to
'AddEntityCollideCallBack(string@&, string@&, string@&,const bool,const uint)

main (3,4): ERR: No matching signatures to
'AddEntityCollideCallBack(string@&, string@&, string@&,const bool,const uint)



this is my script

void OnStart() {
AddEntityCollideCallBack("Player","start","monster",true,1);
AddEntityCollideCallBack("brute","stop","monsterend",true,1);
}
void monster(string &in asParent, string &in asChild, int alState) {
SetEntityActive("Brute",true);
AddEnemyPatrolNode("brute","node",0,"");
}
void monsterend(string &in asParent, string &in asChild, int alState){
SetEntityActive("Brute",false);
}

Please Help Big Grin


RE: Monster Appear Script Problem - Steve - 07-24-2012

try adding spaces (you always have to add spaces after the , )
 
void OnStart()
{
AddEntityCollideCallBack("Player", "start", "monster", true, 1);
AddEntityCollideCallBack("brute", "stop", "monsterend", true, 1);
}
 
void monster(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Brute", true);
AddEnemyPatrolNode("brute", "node", 0, "");
}
 
void monsterend(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Brute", false);
}
 
like this Big Grin


RE: Monster Appear Script Problem - drunkmonk - 07-24-2012

You have a capital on the "b" in callback, switch it a lower case and see if that helps


RE: Monster Appear Script Problem - theknig - 07-24-2012

(07-24-2012, 08:57 PM)drunkmonk Wrote: You have a capital on the "b" in callback, switch it a lower case and see if that helps
It Worked Thanks Big Grin


RE: Monster Appear Script Problem - drunkmonk - 07-24-2012

no problem! I'm glad I could help Smile