How do I script this? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How do I script this? (/thread-17533.html) |
How do I script this? - CorinthianMerchant - 08-06-2012 When the player enters a script area, a monster's spawns, follows only one pathnode, and after 10 seconds a sound is played, and after 30 seconds the credits start. If it's easier can I make different script areas. RE: How do I script this? - ApeCake - 08-06-2012 Use AddEntityCollideCallback and timers. The script would look like this: void OnStart() { AddEntityCollideCallback("Player", "nameofScriptArea", "spawnmonster", true, 1); } void spawnmonster(string &in asParent, string &in asChild, int alState) { SetEntityActive("Nameofmonster", true); AddEnemyPatrolNode("Nameofmonster", "PathNodeArea_1", 0, ""); AddTimer("playsound", 10, "PlaySound"); } void PlaySound(string &in asTimer) { //play sound here, use either PlayGuiSound or PlaySoundAtEntity, example below. PlaySoundAtEntity("","react_breath_slow.snt", "Player", 0, false); AddTimer("startcredits", 20, "StartCredits"); } void StartCredits(string &in asTimer) { StartCredits("creditsmusic.ogg", true, "Ending", "MainCredits", 1337); } I'm fairly sure that should work. RE: How do I script this? - CorinthianMerchant - 08-06-2012 Thanks a lot! |