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[MODELS] Models made by The Chaser (MANSIONBASE MODELS INCOMING) - Printable Version

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RE: [MODELS] Models made by me - Chap - 12-11-2012

Looks cool but if you're new to modelling then you may want to learn about mesh deformation before you give it to someone to animate. You need to prepare the mesh so that the joints of the model that will move, will deform properly otherwise you get really horrible looking animations and even the best animator will be unable to fix them without imrpoving the topology of the model. So id advise you to look up mesh deformation a little and I put a little gif in the spoiler tags so you can see what I mean by deformation. Assume that the model is an elbow joint for example, you can see how the mesh topology needs to look so that it'll animation correctly (Correct topology is on the right).
Spoiler below!
[Image: ArtistLimbDeformationForAnimation.gif]

Anyway, I hope that helps =) I'm not sure if you've done any of this because you haven't shown a wireframe of your model but in case you haven't, make sure you do it before animating it - GL!


RE: [MODELS] Models made by me - xxxxxxxxxxxxxxxx - 12-11-2012

Quote: (Correct topology is on the right).
You mean on the left. Wink When it comes to such ultra-lowpoly topology, clipping geometry is preferable to losing volume.


RE: [MODELS] Models made by me - Chap - 12-11-2012

lol yeah I mean left sorry =P


RE: [MODELS] Models made by me - Statyk - 12-11-2012

Chaser, what is the polycount on the scorpion?


RE: [MODELS] Models made by me - The chaser - 12-11-2012

(12-11-2012, 07:30 PM)Statyk Wrote: Chaser, what is the polycount on the scorpion?
I think it is over 10.000 polygons (Grunt has 6400).


RE: [MODELS] Models made by me - Statyk - 12-12-2012

Gotta work lower poly, friend. That's way too many for a simple scorpion such as this. This forum loves them some high poly meshes... Though this is more or less "mid-poly", unfit for high res bakes or low poly game-ready...


RE: [MODELS] Models made by me - The chaser - 07-08-2013

Okay, this hasn't been updated in a while. I just discovered a Blender add-on which allows me to make landscapes: I'm going to upload some of them for the community, so you can have a cool outdoors landscape. You can request how you want them too!


RE: [MODELS] Models made by me - The chaser - 07-09-2013

Okay, plans for the landscape: They'll come as the day pass, here are my plans on what to do:


Valley: Rocky valley, grass valley, dirt valley
Sharped, with many mountains: Rocky, dirt, dark rock
Smooth, plane-like: Grass, dirt

Alternative:

Mountains (Very tall, tall, not that tall, small mountain)
Vulcan: (Lava vulcan, shut downed vulcan [not dangerous], and the same ones with dark rock)

If you guys have any suggestions, please tell!


RE: [MODELS] Models made by me (TAKING SUGGESTIONS, NOT MONSTERS) - The chaser - 07-24-2013

Okay, here I come:

I'm going to make an alternative mansionbase model pack,

INSPIRED BY THE VERSAILLES PALACE!

This will include:


-New drawers
-More planes
-(Maybe) paintings
-New chairs (something really needed)
-A new bed
-Furniture in general
-Cabinets
-Lamps
-New WALLS and static_objects

I'm going to release this with packs, and the first ones will be the planes (the simplier). I will make the others as soon as possible!

Okay, two carpets and a floor are in the main post. Feel free to use!


RE: [MODELS] Models made by me (TAKING SUGGESTIONS, NOT MONSTERS) - No Author - 07-24-2013

Good to nowSmile
Can't wait for the new models !