[WIP] Slender: Curse of Hope [Slenderman Gameplay Video out!] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Slender: Curse of Hope [Slenderman Gameplay Video out!] (/thread-18639.html) |
RE: Slender: Curse of Hope - candlejack131 - 10-17-2012 (10-17-2012, 12:38 PM)Mine Turtle Wrote:If you ONLY know him from the mod then you don't know slenderman there's always a surprise to add.(10-07-2012, 03:22 PM)Curse of Hope Wrote: Very little information will be revealed on the slenderman since doing so would ruin the experience.... Arguably 95% of the people on this forum knows what "Slenderman" looks like; and I'd bet 75% have already played the standalone mod for it.. Just sayin', it's gonna be hard to make this original and exciting; but if you manage to pull it off, this can actually be a quite interesting playthrough. RE: Slender: Curse of Hope - Mine Turtle - 10-18-2012 (10-17-2012, 08:02 PM)candlejack131 Wrote:Theres also the "marble hornets" entry series on youtube; but I dont think many people have watched it through.(10-17-2012, 12:38 PM)Mine Turtle Wrote:If you ONLY know him from the mod then you don't know slenderman there's always a surprise to add.(10-07-2012, 03:22 PM)Curse of Hope Wrote: Very little information will be revealed on the slenderman since doing so would ruin the experience.... Arguably 95% of the people on this forum knows what "Slenderman" looks like; and I'd bet 75% have already played the standalone mod for it.. Just sayin', it's gonna be hard to make this original and exciting; but if you manage to pull it off, this can actually be a quite interesting playthrough. RE: Slender: Curse of Hope - candlejack131 - 10-18-2012 (10-18-2012, 12:04 PM)Mine Turtle Wrote:I watched threw it. I personally loved it.(10-17-2012, 08:02 PM)candlejack131 Wrote:Theres also the "marble hornets" entry series on youtube; but I dont think many people have watched it through.(10-17-2012, 12:38 PM)Mine Turtle Wrote:If you ONLY know him from the mod then you don't know slenderman there's always a surprise to add.(10-07-2012, 03:22 PM)Curse of Hope Wrote: Very little information will be revealed on the slenderman since doing so would ruin the experience.... Arguably 95% of the people on this forum knows what "Slenderman" looks like; and I'd bet 75% have already played the standalone mod for it.. Just sayin', it's gonna be hard to make this original and exciting; but if you manage to pull it off, this can actually be a quite interesting playthrough. RE: Slender: Curse of Hope - Earthykiller127 - 10-27-2012 awesome. was waiting for a map like that RE: Slender: Curse of Hope - MaZiCUT - 12-02-2012 This looks promising RE: Slender: Curse of Hope - Curse of Hope - 01-17-2013 BUMP-Demo released + wrote a little update for you people who care about those, or just read or stare at them for some reason :D RE: Slender: Curse of Hope - 343 - 01-17-2013 (01-17-2013, 03:11 PM)Curse of Hope Wrote: BUMP-Demo released + wrote a little update for you people who care about those, or just read or stare at them for some reason I will surely try the demo shortly later today. RE: Slender: Curse of Hope - Traggey - 01-17-2013 Yeah I just hate it when there's hope, it's so annoying, and.. In your face. RE: Slender: Curse of Hope - The chaser - 01-17-2013 I've played it and I must say that I liked it: Although something happened. Spoiler below!
Is this normal? RE: Slender: Curse of Hope - Curse of Hope - 01-17-2013 Weird, I experienced that bug before myself in development, but it was caused by some files that are not even included in the download. will have to know some more info if I am to get it fixed EDIT: actually theres one thing that I think might be the cause, if you are working on a cs or mod with custom content you will likely have some custom assets stored in one of the main amnesia folders (static_objects,entities,billboards ,..) since otherwise the leveleditor would not be able to spot it, if you do have such content stored it might be the cause,meaning that moving it out of the amnesia folder temp. might fix it, though the chance of it being the cause is still pretty small it is all I can think of right now |