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[WIP] Slender: Curse of Hope [Slenderman Gameplay Video out!] - Printable Version

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RE: Slender: Curse of Hope - candlejack131 - 10-17-2012

(10-17-2012, 12:38 PM)Mine Turtle Wrote:
(10-07-2012, 03:22 PM)Curse of Hope Wrote: Very little information will be revealed on the slenderman since doing so would ruin the experience.
this means no screenshots of him
and behavior will also be very important to keep secret, since being able to predict an enemy will make it ruin the experience completely.
-Martin
... Arguably 95% of the people on this forum knows what "Slenderman" looks like; and I'd bet 75% have already played the standalone mod for it.. Just sayin', it's gonna be hard to make this original and exciting; but if you manage to pull it off, this can actually be a quite interesting playthrough.
If you ONLY know him from the mod then you don't know slenderman there's always a surprise to add.


RE: Slender: Curse of Hope - Mine Turtle - 10-18-2012

(10-17-2012, 08:02 PM)candlejack131 Wrote:
(10-17-2012, 12:38 PM)Mine Turtle Wrote:
(10-07-2012, 03:22 PM)Curse of Hope Wrote: Very little information will be revealed on the slenderman since doing so would ruin the experience.
this means no screenshots of him
and behavior will also be very important to keep secret, since being able to predict an enemy will make it ruin the experience completely.
-Martin
... Arguably 95% of the people on this forum knows what "Slenderman" looks like; and I'd bet 75% have already played the standalone mod for it.. Just sayin', it's gonna be hard to make this original and exciting; but if you manage to pull it off, this can actually be a quite interesting playthrough.
If you ONLY know him from the mod then you don't know slenderman there's always a surprise to add.
Theres also the "marble hornets" entry series on youtube; but I dont think many people have watched it through.


RE: Slender: Curse of Hope - candlejack131 - 10-18-2012

(10-18-2012, 12:04 PM)Mine Turtle Wrote:
(10-17-2012, 08:02 PM)candlejack131 Wrote:
(10-17-2012, 12:38 PM)Mine Turtle Wrote:
(10-07-2012, 03:22 PM)Curse of Hope Wrote: Very little information will be revealed on the slenderman since doing so would ruin the experience.
this means no screenshots of him
and behavior will also be very important to keep secret, since being able to predict an enemy will make it ruin the experience completely.
-Martin
... Arguably 95% of the people on this forum knows what "Slenderman" looks like; and I'd bet 75% have already played the standalone mod for it.. Just sayin', it's gonna be hard to make this original and exciting; but if you manage to pull it off, this can actually be a quite interesting playthrough.
If you ONLY know him from the mod then you don't know slenderman there's always a surprise to add.
Theres also the "marble hornets" entry series on youtube; but I dont think many people have watched it through.
I watched threw it. I personally loved it.


RE: Slender: Curse of Hope - Earthykiller127 - 10-27-2012

awesome. was waiting for a map like that


RE: Slender: Curse of Hope - MaZiCUT - 12-02-2012

This looks promising Wink


RE: Slender: Curse of Hope - Curse of Hope - 01-17-2013

BUMP-Demo released + wrote a little update for you people who care about those, or just read or stare at them for some reason :D


RE: Slender: Curse of Hope - 343 - 01-17-2013

(01-17-2013, 03:11 PM)Curse of Hope Wrote: BUMP-Demo released + wrote a little update for you people who care about those, or just read or stare at them for some reason Big Grin

I will surely try the demo shortly later today.


RE: Slender: Curse of Hope - Traggey - 01-17-2013

Yeah I just hate it when there's hope, it's so annoying, and.. In your face.


RE: Slender: Curse of Hope - The chaser - 01-17-2013

I've played it and I must say that I liked it: Although something happened.

Spoiler below!
I was in some sort of cave, after going from a tunnel. When I went to the exit, it crashed with a fatal error.

Is this normal?


RE: Slender: Curse of Hope - Curse of Hope - 01-17-2013

Weird, I experienced that bug before myself in development, but it was caused by some files that are not even included in the download. will have to know some more info if I am to get it fixed

EDIT: actually theres one thing that I think might be the cause, if you are working on a cs or mod with custom content you will likely have some custom assets stored in one of the main amnesia folders (static_objects,entities,billboards ,..) since otherwise the leveleditor would not be able to spot it, if you do have such content stored it might be the cause,meaning that moving it out of the amnesia folder temp. might fix it, though the chance of it being the cause is still pretty small it is all I can think of right now