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[FILES]Brute and Grunt sounds mixup - Printable Version

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[FILES]Brute and Grunt sounds mixup - FlawlessHappiness - 10-15-2012

Something strange happened...
I noticed that both the grunt sounds and the brute sounds have the same names in my folder.
Is that so to everyone?
Also when i then want to play the grunt sounds, in the editor, it plays the brute sounds instead... That's why it was playing brute-sounds in my custom story "Digressiophobia", even though it was a grunt.

If i open the grunt sounds in audacity they are completely normal. It is the grunt sounds... But it is playing the brute sounds in-game because of name mixup...

What is wrong here?


RE: [FILES]Brute and Grunt sounds mixup - The chaser - 10-15-2012

Maybe you edited accidentally the grunt? Or... they are named the same? Once I used a suitor and I didn't have the justine (special suitor modified by me) and it played the brute sounds.
Weird thing, though.


RE: [FILES]Brute and Grunt sounds mixup - Damascus - 10-15-2012

You can fix the problem by putting in "grunt/" before the sound you mean to play. For example:

PlaySoundAtEntity("", "grunt/enabled.snt", "HowlArea", 0, false);

This should keep it from playing the brute sound.


RE: [FILES]Brute and Grunt sounds mixup - FlawlessHappiness - 10-15-2012

The chaser: I don't think i did...

Damascus: Thank you.. but i don't think that will work, because when i play the sounds in the grunt folder in the editor, it is the brute sounds...


RE: [FILES]Brute and Grunt sounds mixup - i3670 - 10-15-2012

It works, I'm using it myself


RE: [FILES]Brute and Grunt sounds mixup - FlawlessHappiness - 10-15-2012

Did you have the same problems?
EDIT: Hey, yea it works! Thank you all!