[FILES]Brute and Grunt sounds mixup - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [FILES]Brute and Grunt sounds mixup (/thread-18792.html) |
[FILES]Brute and Grunt sounds mixup - FlawlessHappiness - 10-15-2012 Something strange happened... I noticed that both the grunt sounds and the brute sounds have the same names in my folder. Is that so to everyone? Also when i then want to play the grunt sounds, in the editor, it plays the brute sounds instead... That's why it was playing brute-sounds in my custom story "Digressiophobia", even though it was a grunt. If i open the grunt sounds in audacity they are completely normal. It is the grunt sounds... But it is playing the brute sounds in-game because of name mixup... What is wrong here? RE: [FILES]Brute and Grunt sounds mixup - The chaser - 10-15-2012 Maybe you edited accidentally the grunt? Or... they are named the same? Once I used a suitor and I didn't have the justine (special suitor modified by me) and it played the brute sounds. Weird thing, though. RE: [FILES]Brute and Grunt sounds mixup - Damascus - 10-15-2012 You can fix the problem by putting in "grunt/" before the sound you mean to play. For example: PlaySoundAtEntity("", "grunt/enabled.snt", "HowlArea", 0, false); This should keep it from playing the brute sound. RE: [FILES]Brute and Grunt sounds mixup - FlawlessHappiness - 10-15-2012 The chaser: I don't think i did... Damascus: Thank you.. but i don't think that will work, because when i play the sounds in the grunt folder in the editor, it is the brute sounds... RE: [FILES]Brute and Grunt sounds mixup - i3670 - 10-15-2012 It works, I'm using it myself RE: [FILES]Brute and Grunt sounds mixup - FlawlessHappiness - 10-15-2012 Did you have the same problems? EDIT: Hey, yea it works! Thank you all! |