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Lid scripting - Printable Version

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Lid scripting - Balpert Spijsbat - 10-23-2012

Hello, i'm scripting a custom story.
And I would like to activate something (a skull) when the player lights a bonfire,
how should I do that?


RE: Lid scripting - ZodiaC - 10-23-2012

(10-23-2012, 08:15 PM)Balpert Spijsbat Wrote: Hello, i'm scripting a custom story.
And I would like to activate something (a skull) when the player lights a bonfire,
how should I do that?
void OnStart()
{

SetEntityCallbackFunc("bonfire_1","bonfire");
}

void bonfire(string &in asEntity, string &in type)
{

SetEntityActive("skull", true);
}


That's for the scripting part


RE: Lid scripting - Balpert Spijsbat - 10-25-2012

Thank you very much! Big Grin


RE: Lid scripting - ZodiaC - 10-25-2012

(10-25-2012, 05:39 PM)Balpert Spijsbat Wrote: Thank you very much! Big Grin
No problem pal! Wink