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Help with decorativeness... - Printable Version

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Help with decorativeness... - Josh9810 - 11-12-2012

Hi I was wondering if you can have a key where you cannot pick it up so just decorative because I want to have a key drawer in a desk with about 6 or more keys but have only 1 or 2 that you actually need to use so is there a way?


RE: Help with decorativeness... - Damascus - 11-12-2012

You will have to save a new entity in your custom story folder. In Model Editor, take a normal key and go into the user-defined variables. Change it from an Item to an Object -> Grab type. This way you can pick it up and move it around without taking it into your inventory.


RE: Help with decorativeness... - Josh9810 - 11-12-2012

(11-12-2012, 07:47 AM)Damascus Wrote: You will have to save a new entity in your custom story folder. In Model Editor, take a normal key and go into the user-defined variables. Change it from an Item to an Object -> Grab type. This way you can pick it up and move it around without taking it into your inventory.

sweet thx


RE: Help with decorativeness... - i3670 - 11-12-2012

Or using script

SetEntityInteractionDisabled(string& asName, bool abDisabled);


RE: Help with decorativeness... - Josh9810 - 11-13-2012

I just made every key an object and saved them as tomb_key_obj and stuff


RE: Help with decorativeness... - FlawlessHappiness - 11-13-2012

(11-12-2012, 02:54 PM)i3670 Wrote: Or using script

SetEntityInteractionDisabled(string& asName, bool abDisabled);
That would still make them glow... Would mislead the player