Scary note Ideas - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Scary note Ideas (/thread-19207.html) Pages:
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RE: Scary note Ideas - Josh9810 - 11-14-2012 I like Acies one but I changed it a little I hid a key That youll never find Go pick it up and ill come from behind... RE: Scary note Ideas - failedALIAS - 11-14-2012 "Roses are red, violets are orange I'm bad at poems Refrigerator" RE: Scary note Ideas - Kman - 11-14-2012 How about this: I hid a key for you to find But you need to be careful Cause when you lean down to pick it up I'm going to fuck you up the ass with my blade arm I thought it went along with the idea of "coming from behind" RE: Scary note Ideas - Josh9810 - 11-14-2012 we think alike XD ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks. actually how about this I find it pretty good considering im bad at poetry. It is hidden It is safe For you wont find Its perfect place it good? RE: Scary note Ideas - FlawlessHappiness - 11-14-2012 Well safe and place are not exactly rhyming. Place would rhyme with haze, face, fase, phase, case, base, maze, chase, blaze, days,says, place and safe would rhyme with: eh... can't come up with a word. But hey, it doesn't have to rhyme. You cannot just spawn a key. You can have a key, set to inactive, and then setting it active. SetEntityActive("KEYNAME", true); RE: Scary note Ideas - Josh9810 - 11-14-2012 (11-14-2012, 08:08 AM)beecake Wrote: Well safe and place are not exactly rhyming.yea I know that ive got like 2 keys and tons of monsters that do that but I want it like in the dark room in the peanut butter jelly time part and keys "activate" randomly check the script and level editor for it and youll see what I mean. But ill keep trying to figure it out. RE: Scary note Ideas - FlawlessHappiness - 11-14-2012 Lets say you have 3 inactive keys around the map. They are called: Key_1, Key_2, Key_3 the script: void PickRandomKey() { SetEntityActive("Key_"+RandInt(1, 3), true); } RE: Scary note Ideas - The chaser - 11-14-2012 Dude, I explained that in the first post of this thread. (11-14-2012, 07:49 AM)Josh9810 Wrote: ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks. RE: Scary note Ideas - Josh9810 - 11-14-2012 (11-14-2012, 11:01 AM)The chaser Wrote: Dude, I explained that in the first post of this thread.True but he explained it where you put 1, 30 and said change the RandInt I didnt know what to change thanks though for helping.(11-14-2012, 07:49 AM)Josh9810 Wrote: ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks. I got it working now. Theres one that appear on a shelf, on top of a bed and on a wine rack thing thanks guys for the help. |