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Scary note Ideas - Printable Version

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Pages: 1 2


RE: Scary note Ideas - Josh9810 - 11-14-2012

I like Acies one but I changed it a little

I hid a key
That youll never find
Go pick it up
and ill come from behind...


RE: Scary note Ideas - failedALIAS - 11-14-2012

"Roses are red,
violets are orange
I'm bad at poems
Refrigerator"


RE: Scary note Ideas - Kman - 11-14-2012

How about this:

I hid a key for you to find
But you need to be careful
Cause when you lean down to pick it up
I'm going to fuck you up the ass with my blade arm

I thought it went along with the idea of "coming from behind" Wink


RE: Scary note Ideas - Josh9810 - 11-14-2012

we think alike XD

ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks.

actually how about this I find it pretty good considering im bad at poetry.

It is hidden
It is safe
For you wont find
Its perfect place

it good?


RE: Scary note Ideas - FlawlessHappiness - 11-14-2012

Well safe and place are not exactly rhyming.
Place would rhyme with haze, face, fase, phase, case, base, maze, chase, blaze, days,says, place

and safe would rhyme with: eh... can't come up with a word.
But hey, it doesn't have to rhyme.

You cannot just spawn a key.
You can have a key, set to inactive, and then setting it active.

SetEntityActive("KEYNAME", true);


RE: Scary note Ideas - Josh9810 - 11-14-2012

(11-14-2012, 08:08 AM)beecake Wrote: Well safe and place are not exactly rhyming.
Place would rhyme with haze, face, fase, phase, case, base, maze, chase, blaze, days,says, place

and safe would rhyme with: eh... can't come up with a word.
But hey, it doesn't have to rhyme.

You cannot just spawn a key.
You can have a key, set to inactive, and then setting it active.

SetEntityActive("KEYNAME", true);
yea I know that ive got like 2 keys and tons of monsters that do that but I want it like in the dark room in the peanut butter jelly time part and keys "activate" randomly check the script and level editor for it and youll see what I mean. But ill keep trying to figure it out.


RE: Scary note Ideas - FlawlessHappiness - 11-14-2012

Lets say you have 3 inactive keys around the map. They are called: Key_1, Key_2, Key_3

the script:

void PickRandomKey()
{
SetEntityActive("Key_"+RandInt(1, 3), true);
}


RE: Scary note Ideas - The chaser - 11-14-2012

Dude, I explained that in the first post of this thread.
(11-14-2012, 07:49 AM)Josh9810 Wrote: ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks.



RE: Scary note Ideas - Josh9810 - 11-14-2012

(11-14-2012, 11:01 AM)The chaser Wrote: Dude, I explained that in the first post of this thread.
(11-14-2012, 07:49 AM)Josh9810 Wrote: ok thats enough poems can some one post the random key spawn in the simplest way possable or find a good tutorial for it thanks.
True but he explained it where you put 1, 30 and said change the RandInt I didnt know what to change thanks though for helping.

I got it working now. Theres one that appear on a shelf, on top of a bed and on a wine rack thing thanks guys for the help.