Look At - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Look At (/thread-19210.html) |
Look At - tonitoni1998 - 11-13-2012 i want to set an entity active, when the player looks at an area. i saw this http://www.frictionalgames.com/forum/thread-18368.html but i didnt understand it. i always get fatal error. my code now: SetEntityPlayerLookAtCallback("area_lookat_1", true, 1); void area_lookat_1(string &in asEntity, int alState) { SetEntityActive ("armour_nice_complete_4", true); SetEntityActive ("armour_nice_complete_5", true); SetEntityActive ("armour_nice_complete_6", true); SetEntityActive ("armour_nice_complete_7", true); SetEntityActive ("armour_nice_complete_8", true); } RE: Look At - FlawlessHappiness - 11-13-2012 You are close. If you know basic scripting then you should know that a .hps file should have void OnEnter() { } void OnLeave() { } void OnStart() { } What you need now is to place the first line in void OnStart() and then add the rest of the script like this: EDIT: I just realized you haven't specified what entity you want to look at. The script line is: SetEntityPlayerLookAtCallback("ENTITY", "CALLBACK", "false/true") void OnStart() { SetEntityPlayerLookAtCallback("area_lookat_1", "LookAtFunction", true); } void LookAtFunction(string &in asEntity, int alState) { if(alState == 1) { SetEntityActive ("armour_nice_complete_4", true); SetEntityActive ("armour_nice_complete_5", true); SetEntityActive ("armour_nice_complete_6", true); SetEntityActive ("armour_nice_complete_7", true); SetEntityActive ("armour_nice_complete_8", true); } } I added a little but to the script, so it works better. What i did was saying, if > only when the player crosshair goes into the area > call the script (Not when it goes outside) This can always be useful later on RE: Look At - tonitoni1998 - 11-14-2012 sure i know that i need void on start enter leave etc. i just piceked up the needed lines for this thread but thanks i will try it out |