[LANG] My .Lang File "Died"? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LANG] My .Lang File "Died"? (/thread-19231.html) |
My .Lang File "Died"? - Rowzter - 11-15-2012 Hello again!, i Knew i do too many threads of errors and i am real sorry, After Searching the wiki and forum i could't find a solution when a script "Die". Everything i pick up only says "Picked up" and so on, and i have checked for errors but everything seems to be correct, Here is the lang file: Spoiler below!
The last thing i added was a func that pop-up a message when i try to open a locked door. Lang and script for that here: Spoiler below!
What did i do wrong? RE: My .Lang File "Died"? - FlawlessHappiness - 11-15-2012 You forgot </Entry> <Entry Name="prison_section_1">The door is locked and i don't have the key. I need to find another way to open it.</Entry> RE: My .Lang File "Died"? - The chaser - 11-15-2012 I've also seen that you have two CustomStoryMain. Why is that? RE: My .Lang File "Died"? - Rowzter - 11-15-2012 Shit i am a real idiot (Facepalm). It works now =D, But i have 2 question, How and why can a ending entry crash an whole lang when i have both Language and /Language And the second one: I have a lantern and i want it to be empty and not full when i pick it up? Chaser: The first one is for the Description, and the other one is for a text that should popup when i collide with an area but that one does not work RE: My .Lang File "Died"? - The chaser - 11-15-2012 (11-15-2012, 04:05 PM)Rowzter Wrote: Shit i am a real idiot (Facepalm). It works now =D, But i have 2 question, How and why can a ending entry crash an whole lang when i have both Language and /LanguageFor the lantern: SetPlayerLampOil(float afOil); For the pop-up, put that text in "Messages". There can only be 1 category of each. It isn't about <Language/>, is about the </Entry>. When you don't put it when you should, the game turns mad and doesn't recognise anything of the .lang file. RE: My .Lang File "Died"? - Plank - 06-28-2013 your not an idiot i accidentally deleted my lang file lol RE: My .Lang File "Died"? - The chaser - 06-28-2013 m0shiman, why did you necro this? RE: My .Lang File "Died"? - Plank - 06-29-2013 (06-28-2013, 11:39 PM)The chaser Wrote: m0shiman, why did you necro this? what do you mean necro RE: My .Lang File "Died"? - 7heDubz - 06-29-2013 (06-29-2013, 12:21 AM)m0shiman Wrote:(06-28-2013, 11:39 PM)The chaser Wrote: m0shiman, why did you necro this? He means this thread was old and you brought it back to life from the dead. Now lets please leave this thread to die again RE: My .Lang File "Died"? - Plank - 06-29-2013 (06-29-2013, 12:25 AM)WIWWM Wrote:(06-29-2013, 12:21 AM)m0shiman Wrote:(06-28-2013, 11:39 PM)The chaser Wrote: m0shiman, why did you necro this? Agreed |