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Message Pop up? - T122002 - 12-12-2012

Hello everybody!
I have a question about messages. I was reading a forum before I posted this and I couldn't get it right. I thought I would be able to do something, like walking into a scripted area then a message popping up on screen.

Here is my .lang file:



Ah, the mansion! No turning back now.


Here is the .hps file:

AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);


void Message1(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Popup1", 3);
}

And in my map, the scripted area is named "Message_1".

I thought that would work, but nothing happens. What am I doing wrong?
Thanks to everyone in advanced!


RE: Message Pop up? - Statyk - 12-12-2012

fix the display of your .lnag for us. The forums seem to have eaten the code a bit. Use "[ code ] blahblahblah [ /code ]" (without spaces) at the beginning and end of your .lang to keep it from eating the code up again.