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Monster Play Sound After PathNode!!!! - Printable Version

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RE: Monster Play Sound After PathNode!!!! - VeNoMzTeamHysterical - 02-15-2013

(02-14-2013, 10:01 PM)darksky Wrote: if you use playSoundAtEntity you have to use a .snt file, not a .ogg file

Code:
void RocksFunc (string &in asParent, string &in asChild, int alState)
{
    PlaySoundAtEntity("", "break_wood.snt", "RocksSound", 0, false);
}

Well it works thanks everyone Smile

You will see the result after 1month lol.... maybe even 2months xD