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RE: Maya help - OriginalUsername - 04-28-2013

Hey there,

I have another question and instead of creating a whole new thread, I just bump this one.

I want to create doors in my cabinet, but I'm not sure how. I know you have to create the doors separate and import them together in the material editor, but I don't know what to do after that. Could someone help me out?


RE: Maya help - ClayPigeon - 04-28-2013

Just create them as different meshes and DON'T combine them with the main body, and on the Model Editor, create separate bodies for each cabinet door,and attach the poly bodies to the physical bodies(the ones you create in the model editor), add a hinge joint to each door etc...
Like this: (the door has a separate body)
[Image: 96974d6998.png]


RE: Maya help - OriginalUsername - 04-29-2013

Okay, but I'm always kind of fuzzy on how to create bodies and how to attach them. I usually select the body, press Li, attach, done. I'm not sure what it does, but a tutorial told me to it. Could you tell me what to do?


RE: Maya help - ClayPigeon - 04-29-2013

(04-29-2013, 05:18 AM)Smoke Wrote: Okay, but I'm always kind of fuzzy on how to create bodies and how to attach them. I usually select the body, press Li, attach, done. I'm not sure what it does, but a tutorial told me to it. Could you tell me what to do?

First, create a shape and resize it accordingly to your meshes.
When you're done, select the shape, go to "Shape" tab, and hit Create Body.
Select the body and give it physical attributes (Mass, Linear speed, and so on). After you're done, select the body again and go to the Attachments tab.
Select the "Su"(Submesh) option (NOT "Li"[Li = light source]) and hit Attach.
Now select the meshes you want to attach to the body and when you're done, hit "Done".


RE: Maya help - OriginalUsername - 04-29-2013

(04-29-2013, 09:42 AM)ClayPigeon Wrote:
(04-29-2013, 05:18 AM)Smoke Wrote: Okay, but I'm always kind of fuzzy on how to create bodies and how to attach them. I usually select the body, press Li, attach, done. I'm not sure what it does, but a tutorial told me to it. Could you tell me what to do?

First, create a shape and resize it accordingly to your meshes.
When you're done, select the shape, go to "Shape" tab, and hit Create Body.
Select the body and give it physical attributes (Mass, Linear speed, and so on). After you're done, select the body again and go to the Attachments tab.
Select the "Su"(Submesh) option (NOT "Li"[Li = light source]) and hit Attach.
Now select the meshes you want to attach to the body and when you're done, hit "Done".

Ah, thanks. That shouldnt be too hard!


RE: Maya help - OriginalUsername - 05-01-2013

Another question:

How do I create a model (Like a trap) which you can move with the SetMoveObjectState command?


RE: Maya help - Statyk - 05-02-2013

Add a body to mesh in the Model Editor and go to "Settings>User Defined Variables" and make it a MoveObject


RE: Maya help - OriginalUsername - 05-02-2013

(05-02-2013, 05:12 PM)Statyk Wrote: Add a body to mesh in the Model Editor and go to "Settings>User Defined Variables" and make it a MoveObject

And how do you control which way it is going and how far? Or is this in the user defined variables tab?


RE: Maya help - Statyk - 05-02-2013

Yes, you can choose which axis, how far it opens, the speed, etc. Play around with the options


RE: Maya help - OriginalUsername - 05-02-2013

(05-02-2013, 11:35 PM)Statyk Wrote: Yes, you can choose which axis, how far it opens, the speed, etc. Play around with the options

Alright, thanks a lot!