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** SOLVED ** Fatal Error when loading Custom Story? - Printable Version

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+---- Thread: ** SOLVED ** Fatal Error when loading Custom Story? (/thread-21342.html)



** SOLVED ** Fatal Error when loading Custom Story? - FurtherGames - 04-30-2013

Hello, I've started to create a custom story, I just did a key to unlock a door, but whenever I try to load the map this error comes up:

FATAL ERROR: Could not load script file 'custom_stories/Razors/maps/01.Motel.hps'!
main (3, 78) : ERR : Expected expression value



Here is my HPS File for that map;

void OnStart()
{
AddUseItemCallback("", "key_laboratory_1", "mansion_3", "FUNCTION", true,);
}

void OnEnter()
{

}

void OnLeave()
{

}

void FUNCTION(string &in item, string &in door)
{
SetLevelDoorLocked("mansion_3", false);
PlayGuiSound("unlock.door.snt", 100);
RemoveItem("key_laboratory_1");
}


RE: Fatal Error when loading Custom Story? - Tomato Cat - 05-01-2013

Remove that extra comma?

PHP Code:
AddUseItemCallback("""key_laboratory_1""mansion_3""FUNCTION"true,); 



RE: Fatal Error when loading Custom Story? - PutraenusAlivius - 05-01-2013

void OnStart()
{
AddUseItemCallback("", "key_laboratory_1", "mansion_3", "FUNCTION", true,);
}

void OnEnter()
{

}

void OnLeave()
{

}

void FUNCTION(string &in item, string &in door)
{
SetLevelDoorLocked("mansion_3", false);
PlayGuiSound("unlock.door.snt", 100);
RemoveItem("key_laboratory_1");
}

Remove that.


RE: Fatal Error when loading Custom Story? - FurtherGames - 05-01-2013

(05-01-2013, 03:54 AM)Mr Credits Wrote: Remove that extra comma?

PHP Code:
AddUseItemCallback("""key_laboratory_1""mansion_3""FUNCTION"true,); 

----------------------------------------------------------------------
Thanks, I figured it how this morning, but now the key doesn't unlock the door, my description has gone missing and there is a level door inside my map, when the player goes over to it, a message on screen saying "No need to go back outside..." it's supposed to come up. It did, but it doesn't any more. I also tried to create a name for the key but it's still just
"Picked up"

HPS FILE: (I know "masion_Door" is spelt wrong)

void OnStart()
{
AddUseItemCallback("item", "Key1", "masion_Door", "FUNCTION", true);
}

void OnEnter()
{

}

void OnLeave()
{

}
void FUNCTION(string &in item, string &in door)
{
SetLevelDoorLocked("masion_Door", false);
PlayGuiSound("unlock.door.snt", 100);
RemoveItem("item");
}


English.lang file:

<LANGUAGE>
<RESOURCES>
</RESOURCES>

<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">Dare to enter the castle tombs...</Entry>
</CATEGORY>
<CATEGORY Name="Messages">
<Entry Name="doorlock1">No need to go back outside...</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_Key1>room key</Entry>
<Entry Name="ItemDesc_Key1">The key for my room.</Entry>
</CATERGORY>

</LANGUAGE>