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+---- Thread: Script Codes for Fading To Black? (/thread-21386.html)



Script Codes for Fading To Black? - FurtherGames - 05-04-2013

Hello, recently I've been working on a new conversion mod. I'm looking for script codes so that when the player collides with a script area the player will go inactive, the screen will fade to black and there is a timer so once the timer ends he teleports. If not all of this is possible to do in one function, what will I need to do?


RE: Script Codes for Fading To Black? - The chaser - 05-04-2013

void OnStart()
{
AddEntityCollideCallback("Player", "Area", "Dothing", true, 1);
}

void Dothing (string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
FadeOut(1);
AddTimer("", 5, "Doelse");
}

void Doelse (string &in asTimer)
{
TeleportPlayer("PlayerStartArea_2");
}


RE: Script Codes for Fading To Black? - FurtherGames - 05-04-2013

(05-04-2013, 11:37 AM)The chaser Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "Area", "Dothing", true, 1);
}

void Dothing (string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
FadeOut(1);
AddTimer("", 5, "Doelse");
}

void Doelse (string &in asTimer)
{
TeleportPlayer("PlayerStartArea_2");
}


Thanks! Is there a way so that once the screen goes black, it lights back up? I want to test it before I include the teleporting script.

(05-04-2013, 11:37 AM)The chaser Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "Area", "Dothing", true, 1);
}

void Dothing (string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
FadeOut(1);
AddTimer("", 5, "Doelse");
}

void Doelse (string &in asTimer)
{
TeleportPlayer("PlayerStartArea_2");
}


Thanks! Is there a way so that once the screen goes black, it lights back up? I want to test it before I include the teleporting script.


RE: Script Codes for Fading To Black? - TheGreatCthulhu - 05-04-2013

Just add FadeIn(1); after TeleportPlayer("PlayerStartArea_2");
Should work.
PHP Code:
void Doelse (string &in asTimer)
{
    
TeleportPlayer("PlayerStartArea_2");
    
FadeIn(1);




RE: Script Codes for Fading To Black? - FurtherGames - 05-04-2013

(05-04-2013, 12:05 PM)TheGreatCthulhu Wrote: Just add FadeIn(1); after TeleportPlayer("PlayerStartArea_2");
Should work.
PHP Code:
void Doelse (string &in asTimer)
{
    
TeleportPlayer("PlayerStartArea_2");
    
FadeIn(1);


Thank you it worked!