[FG] New Conversion Mod - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [FG] New Conversion Mod (/thread-21398.html) |
[FG] New Conversion Mod - FurtherGames - 05-04-2013 ~ Further Games ~
presents
AMNESIA: THE VLASSEN CASE
Hello Guys. Recently I've been working on a new custom story. In order for it to be completed I need a few questions to be answered... and it would be great to hear it from the fans of Amnesia: The Dark Descent! Just reply to the post so I can hear from you! Question One: What is more scarier? A) Dungeons/torture chambers. B) Ancient tombs C) Ancient libraries d) Abandoned archives that go deep underground Question Two: What's more atmospheric? A) Creepy background music B) The knowledge that you are close to a monster C) Creepy background sound effects D) All of the above Question Three: Pick what is better inside a custom story: A) Jump scares B) Less but at least two or three small jump scares C) No jump scares AT ALL D) Having to constantly avoid a monster E) One or two jumpscares and hiding from monsters. That's the end of the questions! To reply do something like this: e.g Question1 - A) Question2 - B) Question3 - C) RE: [FG] New Conversion Mod - PutraenusAlivius - 05-05-2013 Question 1 - A) Question 2 - (Mentioned below) Question 3 - (Mentioned below) --- Q2 - I would prefer music, sound, lighting and all that stuff. You don't need a monster to scare the Player. All you need is just some music and sound effects. --- Q3 - No jumpscares. Jumpscares are the kind of one where s**t just appear to you to just scare you. Sound and music alone can scare you, even without monsters or jumpscares. --- RE: [FG] New Conversion Mod - CarnivorousJelly - 05-05-2013 (05-04-2013, 05:17 PM)FurtherGames Wrote: Question One:All of them can be terrifying if you use the atmosphere right. For natural creepiness though, I would go with A or B (05-04-2013, 05:17 PM)FurtherGames Wrote: Question Two:A and C - they're capable of building suspense and are relatively easier to pull off than creating tension with monsters (mainly because the monsters aren't as scary to experienced modders) (05-04-2013, 05:17 PM)FurtherGames Wrote: Question Three:Jump scares in context are okay. This discussion has been held on the forum a bajillion times and, from what I gather, screaming, flying, naked men are not, I repeat, are not okay. If you have something in context - explosion created by player causes rocks/bricks to fall from the ceiling at random intervals, for example - then it's alright. None of the above are ideal scares because they don't build tension or suspense. I know that's not how you wanted me to answer, but hopefully it helps~! RE: [FG] New Conversion Mod - TGST - 05-06-2013 Well, it's all a matter of implementation. It doesn't really matter which environment you choose - or will you go with disturbing background music/monsters/sounds etc. or not - if it's not properly implemented. Perhaps you should go with something that you think causes the most fear and dread, if that's your goal. I think it's easier to realize a vision of your own, so you know exactly what feel and atmosphere you want to achieve. |