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Amnesia Custom Story Cliches - Printable Version

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RE: Amnesia Custom Story Cliches - Kreekakon - 08-13-2013

All using the same engine, I mean come on have some originality!!

...oh wait


RE: Amnesia Custom Story Cliches - 7heDubz - 08-13-2013

(08-13-2013, 07:56 AM)Kreekakon Wrote: All using the same engine, I mean come on have some originality!!

...oh wait

rofl


RE: Amnesia Custom Story Cliches - amnesiapuzzles - 08-13-2013

• 'This is my 1st custom story' as a crucial part of the description

• You wake up in an unknown place and you don't remember anything;

• You wake up in an unknown place and you have to escape it;

• You wake up in an unknown place;

• You wake up.


RE: Amnesia Custom Story Cliches - Kurton - 08-13-2013

  • Spacious castle area and 09_amb_safe following point of intense terror.



RE: Amnesia Custom Story Cliches - Akos115 - 08-13-2013

Useless tinderboxes all over the map.


RE: Amnesia Custom Story Cliches - i3670 - 08-13-2013

(08-13-2013, 03:23 PM)amnesiaPUZZLES Wrote: • You wake up.

A-ha, in my custom story you fall asleep.


RE: Amnesia Custom Story Cliches - i3670 - 08-13-2013

So if I don't conform to clichés I'm a hipster.


RE: Amnesia Custom Story Cliches - Kurton - 08-13-2013

Walk into a well-lit room, wind suddenly blows every single torch and candle out.


RE: Amnesia Custom Story Cliches - HumiliatioN - 08-13-2013

Chasing parts overused same thing.. you barely escaped from the door when grunt is chasing you and forcing entitys to fly towards you.


RE: Amnesia Custom Story Cliches - ClayPigeon - 08-13-2013

There's a quite hackneyed logic of custom stories:
-Create a custom story with jump-scares, clipping issues and mansion assets
-Give it a philosophical, deep name/a name of a phobia that you don't know about and has nothing to do with the story
-?????
-Profit (Not)