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Movable townsperson entity / listens to PathNodes - Printable Version

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+---- Thread: Movable townsperson entity / listens to PathNodes (/thread-23434.html)

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Movable townsperson entity / listens to PathNodes - DamnNoHtml - 09-29-2013

Hey guys, I modified an AMFP entity to act as sort of an "enemy" that doesn't attack and follows PathNodes like a normal Grunt. Use it to make a more lifelike area with a non-interactive walking PC.

The entity has walking, running, and idle animations. Use PathNodes as if it were a normal Grunt.

Drag this folder to your entities folder.

http://www.mediafire.com/?js26wgcddgwaba9


RE: Movable townsperson entity / listens to PathNodes - PutraenusAlivius - 09-29-2013

Really nice. Oh, can you um change the Maid entity to behave like this too? That'll be great.

But great and awesome job by the way.


RE: Movable townsperson entity / listens to PathNodes - DamnNoHtml - 09-29-2013

For some reason the maid instantly crashes my model editor, so I can't at the moment.


RE: Movable townsperson entity / listens to PathNodes - Ongka - 10-14-2013

As soon as i click on "gent", my Level Editor crashes. Does anyone else have this problem too?


RE: Movable townsperson entity / listens to PathNodes - Simba - 10-15-2013

i have been having this problem for a while
i was able to get it up once you have to delete the .msh .amn.ent files i believe but make sure you copy them first i was able to get the gent and maid in my model editor without crashing took a while


RE: Movable townsperson entity / listens to PathNodes - DnALANGE - 10-16-2013

Awesome idea, and works perfect for me!
I will chane the material tho.
Thanks Html


RE: Movable townsperson entity / listens to PathNodes - DnALANGE - 11-20-2013

The Gent walks great.
but how can i make it to run?
And could you make the woman to run as well?
That would be super!
Thank you!
-
Btw, you havet been online for a wehile hope you still come back anyday..


RE: Movable townsperson entity / listens to PathNodes - kartanonperuna - 12-13-2013

How bout some pics,boy?


RE: Movable townsperson entity / listens to PathNodes - Xander512 - 12-13-2013

(12-13-2013, 01:26 PM)kartanonperuna Wrote: How bout some pics,boy?

How bout you ask politely, boy?


RE: Movable townsperson entity / listens to PathNodes - Romulator - 12-13-2013

(12-13-2013, 01:26 PM)kartanonperuna Wrote: How bout some pics,boy?

The maid/townsperson doesn't exactly need pictures... As:

1. They are actual characters from the game, using AAMFP assets
2. It would be difficult to sort of find a means to display the work in an image
3. A download and extract would probably be all you need Tongue