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Pipe clusters not appearing - Printable Version

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Pipe clusters not appearing - Damascus - 12-07-2013

I'm attempting to use the tesla_dressing_pipe_clusters_03.DAE static object from Machine for Pigs, but I can't get it to appear properly. When I took a peek at the mesh, it appears to only use two mats: "tesla_dressing_wires_01.mat" and "tesla_dressing_metaldetails_01.mat"

[Image: smuNICo.png]

Even though I've included those both in my custom story's folder (and all associated .dds's) I can't get the pipes to appear properly. The scaffolding around them appears, but the pipes themselves remain invisible. Anyone know anything that can help me out?


RE: Pipe clusters not appearing - DreamScripters - 12-07-2013

Can you possibly zip up the model and the textures and upload them to MediaFire or something else?

Nevermind. d: Guy below me seems to know what he's talking about.


RE: Pipe clusters not appearing - DnALANGE - 12-07-2013

Just easy Damascus.
I had a LOT of problems with the files as well.
Here is what you have to do and is TIMECONSUMING!
-
Open the .dea or .ent of the file you want. (.dea = static , .ent = entities for the ones who don't know.)
See what .mat it is using.
Some entities\statics use more then 1 , some use even more then 5 different .mat files.
After you've seen what the .mat(s) the entitie\static is using.
Open those .mat files with for example Notepad++ and see what they are using trough copy the name of the files missing, -> .jpg .tga .dds
Go to MFP -> search and you will see the file(s).
Copy into your CS\MOD folder.
And keep looking if they miss stuff.
I did it the same way!
As i said, ANNOYIN.. YES!
Keep up the good work man!


RE: Pipe clusters not appearing - PutraenusAlivius - 12-08-2013

Some entities/static_objects/textures from AAMFP are mostly broken. Make a new .mat file and you should be good.


RE: Pipe clusters not appearing - Damascus - 12-08-2013

(12-07-2013, 09:15 PM)DnALANGE Wrote: Just easy Damascus.
I had a LOT of problems with the files as well.
Here is what you have to do and is TIMECONSUMING!
-
Open the .dea or .ent of the file you want. (.dea = static , .ent = entities for the ones who don't know.)
See what .mat it is using.
Some entities\statics use more then 1 , some use even more then 5 different .mat files.
After you've seen what the .mat(s) the entitie\static is using.
Open those .mat files with for example Notepad++ and see what they are using trough copy the name of the files missing, -> .jpg .tga .dds
Go to MFP -> search and you will see the file(s).
Copy into your CS\MOD folder.
And keep looking if they miss stuff.
I did it the same way!
As i said, ANNOYIN.. YES!
Keep up the good work man!

Ah that helped me find the problem! I was missing a CubeMap .dds file for one of the .mats. Thank you a bunch!