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Model viewer won't create .msh file - Printable Version

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Model viewer won't create .msh file - Mr Robville - 12-24-2013

It has been a while since I last implemented anything new into Amnesia.
Today I tried converting a custom model for a mod I'm working on. I managed to create .png textures in binary sizes and exported the model as Collada 1.4 .dae format.

As you can see, the model opens up fine within the model viewer:
[Image: BR1wip.jpg]

As soon as the model is opened, the .mtl files are created as supposed, but for some unknown reason the viewer won't create any .msh file of the object.
I tried using different texture sizes or export settings but that changes nothing.

Can anyone help me with this?


RE: Model viewer won't create .msh file - PutraenusAlivius - 12-24-2013

I think msh files are created when the model is opened in-game.


RE: Model viewer won't create .msh file - WALP - 12-25-2013

(12-24-2013, 11:47 PM)JustAnotherPlayer Wrote: I think msh files are created when the model is opened in-game.

No they are created by the model viewer, though in-game might do it as well


RE: Model viewer won't create .msh file - Acies - 12-25-2013

The game might not create .msh files if there are problems with the model. Is there any complaints listed in your hpl.log or modelview.log?


RE: Model viewer won't create .msh file - Daemian - 12-25-2013

I think .msh are created every time any amnesia tool reads the .dae
Only if there's no .msh or dates with the .dae are different.
You should check what Acies said.


RE: Model viewer won't create .msh file - Mr Robville - 12-25-2013

I didn't notice the viewer log before. When I opened it there was a long lists of bad normals. These were so small that I didn't notice them on the model. Once I simply used the modeling tool's optimization function, all bad normals were gone and the .msh file has been created!

The model now works fine:
[Image: 2013-12-25_00002.jpg]

Thanks a lot for the help. you guys are great!