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AAMFP Content in editor on full conversion. - Printable Version

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AAMFP Content in editor on full conversion. - 39Games - 01-27-2014

I am not sure if this is true or false but I recall using a version of the HPL2 editor on someones full conversion, where it loads all the new content, in this case my full conversion has stuff like new lantern, mfp enemies, static objects etc. i was wondering how to I launch the editor under my full conversion? But still being able to access amnesia original objects/entities


RE: AAMFP Content in editor on full conversion. - Traggey - 01-27-2014

Wrong forum, moved.


RE: AAMFP Content in editor on full conversion. - 39Games - 01-27-2014

bump?


RE: AAMFP Content in editor on full conversion. - Romulator - 01-27-2014

...? I do not exactly understand your query.

Do you mean, you want to use assets from a Full Conversion mod and be able to put them down in the Level Editor? If so, you basically just put them wherever you want in your static_objects or entities.
If you mean, how do you get these assets into a Full Conversion, you just put them where you accessed them from the Level Editor relative to your FC's folders.

You can use the Level Editor and stuff while in your FC's folder, but you won't get much out of it. Therefore it is placed in the redist folder.


RE: AAMFP Content in editor on full conversion. - Traggey - 01-27-2014

Don't bump a thread when it's still at the very top of the forum, thanks.


RE: AAMFP Content in editor on full conversion. - 39Games - 01-28-2014

yeah i want to be able to use my custom content, which i can and it works but when i reload the map after restarting the editor an error pops up..


RE: AAMFP Content in editor on full conversion. - Romulator - 01-28-2014

When this error pops up, is it in the Level Editor or Amnesia itself?

If it is the Level Editor, try to recreate this error, then attach or post the LevelEditor.log file located in your User Documents inside the HPL2 folder.

If it is Amnesia, try to recreate the error and attach or post the hpl.log file, located in your C:/Users/<your_name>/Amnesia/ then if you have your own directory for your FC, load that hpl.log file from its own folder, else attach or post the one located in the Main folder.


RE: AAMFP Content in editor on full conversion. - 39Games - 01-28-2014

(01-28-2014, 11:02 AM)Romulator Wrote: If it is the Level Editor, try to recreate this error, then attach or post the LevelEditor.log file located in your User Documents inside the HPL2 folder.

If it is Amnesia, try to recreate the error and attach or post the hpl.log file, located in your C:/Users/<your_name>/Amnesia/ then if you have your own directory for your FC, load that hpl.log file from its own folder, else attach or post the one located in the Main folder.

this was in the editor.. here is my log
[attachment=4288]


RE: AAMFP Content in editor on full conversion. - Romulator - 01-28-2014

Based on my past experiences with the Level Editor and those memory leaks last time I had to handle them, I think you have not deleted all of the .msh files and/or .anm files from the AAMFP assets.

Of course it could be something else, but I am not entirely sure otherwise :/ Sorry about that.


RE: AAMFP Content in editor on full conversion. - 39Games - 01-28-2014

(01-28-2014, 12:38 PM)Romulator Wrote: Based on my past experiences with the Level Editor and those memory leaks last time I had to handle them, I think you have not deleted all of the .msh files and/or .anm files from the AAMFP assets.

Of course it could be something else, but I am not entirely sure otherwise :/ Sorry about that.

yeah, i still have the .msh files. the way this error works.. i set the entitites down in the editor, it works ingame and when i restart the editor, the entities are missing and the error pops us