problem with .lang files after unofficial patch install - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: problem with .lang files after unofficial patch install (/thread-24888.html) |
problem with .lang files after unofficial patch install - MatthewTaylor92 - 03-20-2014 sorry if it's a repost, but i really can't read 50 pages of comments below patch's thread(it's the unofficial 11.11.13 patch). After patch installation all seems to work fine, but when i tried my custom story no messages appears at the beginning (i set theese with SetMessage() func in hps file of my first map). I didn't changed anything in both .lang and .hps files so where is the problem? Immediatly after the patch installation i also followed the guide on frictional games documentation: setting up development envrioment. I modified some files in Documents as user_settings ecc.. maybe this can be the cause? Thanks for help RE: problem with .lang files after unofficial patch install - Romulator - 03-20-2014 Could you post your extra_english.lang file, juussst in case? RE: problem with .lang files after unofficial patch install - Mudbill - 03-20-2014 I've heard other people also had trouble with their lang files after setting up the dev environment. I suspect you did something you shouldn't have. RE: problem with .lang files after unofficial patch install - MatthewTaylor92 - 03-20-2014 (03-20-2014, 10:47 AM)Romulator Wrote: Could you post your extra_english.lang file, juussst in case? <LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description">...</Entry> </CATEGORY> <CATEGORY Name="Messages"> <Entry Name="Intro_1">"Foolery, sir, does walk about the orb like the sun; it shines everywhere.[br]William Shakespeare, Twelfth Night”</Entry> </CATEGORY> </LANGUAGE> and the call in library.hps: . . . void Intro(string &in asTimer) { string x = asTimer; if (x == "T1") { SetMessage("Messages", "Intro_1", 5); //"Foolery, sir... quote PlaySoundAtEntity("", "ambience_dark_1", "Player", 0, false); } else if (x == "T2") { . . . I also tried to run the game directly from the new patched executable file, but nothing happens i don't know why, but when i launch the map normally by the custom story menu it works.. but if i change the ShowMenu entry in main_settings.cfg to false (and so the map is loaded directly) it does not work anymore.. I don't know where can be the problem! RE: problem with .lang files after unofficial patch install - Traggey - 03-20-2014 Wrong forum, make sure to post where it belongs next time. RE: problem with .lang files after unofficial patch install - Acies - 03-21-2014 I'm also having this issue. Can't seem to make notes/quests work with the new patch and my full conversion. Have anyone successfully implemented that in a 'patched' fullconversion? Have tried to search for possible errors, but not coming up with much atm.. :[ |