Amnesia script help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Amnesia script help (/thread-25990.html) |
Amnesia script help - theodorg - 08-29-2014 So im tryng to make TWO keys open ONE door but only nailed it with one so far Any suggestions??? RE: Amnesia script help - PutraenusAlivius - 08-29-2014 Try using LocalVarInts that increments it's amount by 1 each time you used a key and then have a script to check if the LocalVarInt is 2 or not. If so, unlock the door. RE: Amnesia script help - theodorg - 08-29-2014 (08-29-2014, 04:34 PM)First Captain Wrote: Try using LocalVarInts that increments it's amount by 1 each time you used a key and then have a script to check if the LocalVarInt is 2 or not. If so, unlock the door. Am a little new to this so if you could post a script here it would be appreciated! RE: Amnesia script help - FlawlessHappiness - 08-29-2014 void OnStart() { AddUseItemCallback("", "Key_1", "Door", "DoubleKeyOnDoor", false); AddUseItemCallback("", "Key_2", "Door", "DoubleKeyOnDoor", false); } void DoubleKeyOnDoor(string &in asItem, string &in asEntity) { AddLocalVarInt("DoubleDoorVar", 1); RemoveItem(asItem); if(GetLocalVarInt("DoubleDoorVar") == 2) { SetSwingDoorLocked("Door", false, true); } } There might be mistakes in this script, since I didn't test it. But it should work. RE: Amnesia script help - theodorg - 08-29-2014 (08-29-2014, 04:48 PM)FlawlessHappiness Wrote: void OnStart() Will it make a difference if the door is a level door? Put the script in but nothing happens but a unlock sound i put in when adding the second key. RE: Amnesia script help - FlawlessHappiness - 08-29-2014 Yes, it makes a difference. Because the script line you need to use then is SetLevelDoorLocked and not SetSwingDoorLocked. You can find all the functions here: https://wiki.frictionalgames.com/doku.php?id=hpl2/amnesia/script_functions use Ctrl+F og Cmd+F to search RE: Amnesia script help - Neelke - 08-29-2014 For a swing door. SetSwingDoorLocked(string& asName, bool abLocked, bool abEffects); For a level door. SetLevelDoorLocked(string& asName, bool abLocked); |