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Need help making custom sounds - kylesjob - 08-30-2014

I want to make a mod where it changes the grunts sounds, but I realised that Amnesia uses a different audio type, if theres anyway, can i convert mp3 to the ogg vorbis that Amnesia uses and how?


RE: Need help making custom sounds - Radical Batz - 08-30-2014

(08-30-2014, 04:04 PM)kylesjob Wrote: I want to make a mod where it changes the grunts sounds, but I realised that Amnesia uses a different audio type, if theres anyway, can i convert mp3 to the ogg vorbis that Amnesia uses and how?

You can export mp3 to any sound file by using audacity which is free. I use that to make custom sounds everytime Big Grin

And you also must make an snt file for that ogg file too which is easy, only used for sounds not music.

1. Make a txt file
2. Open it with notepad++
3. Open an existing snt file and copy what's inside of it
4. Go back to your making of an snt file and paste it in there
5. " <Sound File="EXAMPLE" />" name of your sound file
6. save and instead of .txt rename it to .snt!

Done Big Grin

That's the way I do it!


RE: Need help making custom sounds - kylesjob - 08-30-2014

Thanks!


RE: Need help making custom sounds - kylesjob - 08-30-2014

(08-30-2014, 04:15 PM)Dr.Badcat Wrote:
(08-30-2014, 04:04 PM)kylesjob Wrote: I want to make a mod where it changes the grunts sounds, but I realised that Amnesia uses a different audio type, if theres anyway, can i convert mp3 to the ogg vorbis that Amnesia uses and how?

You can export mp3 to any sound file by using audacity which is free. I use that to make custom sounds everytime Big Grin

And you also must make an snt file for that ogg file too which is easy, only used for sounds not music.

1. Make a txt file
2. Open it with notepad++
3. Open an existing snt file and copy what's inside of it
4. Go back to your making of an snt file and paste it in there
5. " <Sound File="EXAMPLE" />" name of your sound file
6. save and instead of .txt rename it to .snt!

Done Big Grin

That's the way I do it!

Wait, I dragged my ogg file and the snt files have the same name to the new ogg file, but it still doesn't play the song. Anything i'm doing wrong?


RE: Need help making custom sounds - Mudbill - 08-30-2014

http://audio.online-convert.com/convert-to-ogg

I like to use this for OGG conversion. It works really well for me.

As for the .snt file, I recommend copying a pre-existing one so you get all the settings and proper format. Find one in the /sounds folder and copy it, rename it and then edit it so the sound file matches.


RE: Need help making custom sounds - kylesjob - 08-30-2014

(08-30-2014, 06:02 PM)Mudbill Wrote: http://audio.online-convert.com/convert-to-ogg

I like to use this for OGG conversion. It works really well for me.

As for the .snt file, I recommend copying a pre-existing one so you get all the settings and proper format. Find one in the /sounds folder and copy it, rename it and then edit it so the sound file matches.

I did, but still doesn't work.

If anyone can, please make a video tutorial

this doesn't mean stop posting solutions here, just asking for someone to make a video
in the meantime


RE: Need help making custom sounds - DnALANGE - 08-30-2014

Quote:then edit it so the sound file matches
WHat this means is this.
For example you have a ogg called testMySoundFile.ogg
Then
COPY a original .snt and rename that testMySoundFile.
Then
OPEN that file and RENAME this;
This is an example okay!
PHP Code:
<SOUNDENTITY>
  <
SOUNDS>
      <
Main>
          <
Sound File="locked_door1" />
          <
Sound File="locked_door2" />
          <
Sound File="locked_door3" />
      </
Main
Rename it like this;
PHP Code:
<SOUNDENTITY>
  <
SOUNDS>
      <
Main>
          <
Sound File="testMySoundFile" />
      </
Main
That should do the trick for PlaySoundAtEntity.
For PlayGuySound, you do NOT need to .snt file at all!
So, the .ogg should already being played.
Be sure to have the .ogg in your mod.


RE: Need help making custom sounds - kylesjob - 08-30-2014

(08-30-2014, 06:28 PM)DnALANGE Wrote:
Quote:then edit it so the sound file matches
WHat this means is this.
For example you have a ogg called testMySoundFile.ogg
Then
COPY a original .snt and rename that testMySoundFile.
Then
OPEN that file and RENAME this;
This is an example okay!
PHP Code:
<SOUNDENTITY>
  <
SOUNDS>
      <
Main>
          <
Sound File="locked_door1" />
          <
Sound File="locked_door2" />
          <
Sound File="locked_door3" />
      </
Main
Rename it like this;
PHP Code:
<SOUNDENTITY>
  <
SOUNDS>
      <
Main>
          <
Sound File="testMySoundFile" />
      </
Main
That should do the trick for PlaySoundAtEntity.
For PlayGuySound, you do NOT need to .snt file at all!
So, the .ogg should already being played.
Be sure to have the .ogg in your mod.

I found out that i made a mistake, i looked in a terror meter sound made by someone else and found out that im not supposed to use the terror meter in the 23 folder. I was supposed to use the one in the UI folder, my bad.
And sorry if I didn't mention what file i was changing. Sad


RE: Need help making custom sounds - Radical Batz - 08-30-2014

(08-30-2014, 06:28 PM)DnALANGE Wrote:
Quote:then edit it so the sound file matches
WHat this means is this.
For example you have a ogg called testMySoundFile.ogg
Then
COPY a original .snt and rename that testMySoundFile.
Then
OPEN that file and RENAME this;
This is an example okay!
PHP Code:
<SOUNDENTITY>
  <
SOUNDS>
      <
Main>
          <
Sound File="locked_door1" />
          <
Sound File="locked_door2" />
          <
Sound File="locked_door3" />
      </
Main
Rename it like this;
PHP Code:
<SOUNDENTITY>
  <
SOUNDS>
      <
Main>
          <
Sound File="testMySoundFile" />
      </
Main
That should do the trick for PlaySoundAtEntity.
For PlayGuySound, you do NOT need to .snt file at all!
So, the .ogg should already being played.
Be sure to have the .ogg in your mod.

PlayGuySound? You mean guisound? You had me confused there xd


RE: Need help making custom sounds - DnALANGE - 08-30-2014

ohh yeah.. lol
You are right there hihi Wink :$