Problems with my model - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Problems with my model (/thread-26895.html) |
Problems with my model - Icaab2608 - 10-17-2014 I run my model Hand with Eye in the modelview, and there is such an error: -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'ModelView - Initalizing...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 460/PCIe/SSE2 Version: 4.4.0 NVIDIA 344.11 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.40 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on ???????? (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on ???????? (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- Loading material data for 'rope01' Using existing material! Loading material data for 'Skeleton' Using existing material! --------- MODEL INFO ------------------ MESH Mesh path: 'E:/thamena/FANP1/entities/FANP1/Skull.DAE' Submeshes: 2 Name: 'rope01' Material: 'entities/FANP1/my.mat' Polycount: 136 ----- Name: 'Skeleton' Material: 'entities/FANP1/bones2.mat' Polycount: 3464 ----- Total Polycount: 3600 Nodes: 2 Name: 'rope01' Parent: '' Local Transform: [1.008347 : 0.000000 : 0.000000 : 0.057444] [0.000000 : 0.746168 : -0.678231 : -0.046253] [0.000000 : 0.678231 : 0.746168 : -0.312587] [0.000000 : 0.000000 : 0.000000 : 1.000000] Name: 'Skeleton' Parent: '' Local Transform: [1.008347 : 0.000000 : 0.000000 : 0.057444] [0.000000 : 0.746168 : -0.678231 : -0.155274] [0.000000 : 0.678231 : 0.746168 : -0.307755] [0.000000 : 0.000000 : 0.000000 : 1.000000] --------------------------------------- Loading material data for 'rope01' Using existing material! Loading material data for 'Skeleton' Using existing material! --------- MODEL INFO ------------------ MESH Mesh path: 'E:/thamena/FANP1/entities/FANP1/Skull.DAE' Submeshes: 2 Name: 'rope01' Material: 'entities/FANP1/my.mat' Polycount: 136 ----- Name: 'Skeleton' Material: 'entities/FANP1/bones2.mat' Polycount: 3464 ----- Total Polycount: 3600 Nodes: 2 Name: 'rope01' Parent: '' Local Transform: [1.008347 : 0.000000 : 0.000000 : 0.057444] [0.000000 : 0.746168 : -0.678231 : -0.046253] [0.000000 : 0.678231 : 0.746168 : -0.312587] [0.000000 : 0.000000 : 0.000000 : 1.000000] Name: 'Skeleton' Parent: '' Local Transform: [1.008347 : 0.000000 : 0.000000 : 0.057444] [0.000000 : 0.746168 : -0.678231 : -0.155274] [0.000000 : 0.678231 : 0.746168 : -0.307755] [0.000000 : 0.000000 : 0.000000 : 1.000000] --------------------------------------- ERROR: Could not open binary file 'E:/thamena/FANP1/entities/FANP1/AFANP1/Gates/Gates.msh' ERROR: Could not load file 'E:/thamena/FANP1/entities/FANP1/AFANP1/Gates/Gates.msh' in MSH loader.Cache out of date! Reloading collada file 'E:/thamena/FANP1/entities/FANP1/AFANP1/Gates/Gates.DAE' ERROR: Couldn't create material 'entities/FANP1/AFANP1/Gates/Gates.mat' ERROR: Couldn't create material 'entities/FANP1/AFANP1/Gates/Gates.dds' for object 'portcullisMesh' Loading material data for 'portcullis' Create default material! Creating material file: 'E:/thamena/FANP1/entities/FANP1/AFANP1/Gates/Gates.mat' No file for 'Specular' texture type found No file for 'Alpha' texture type found No file for 'Height' texture type found No file for 'Illumination' texture type found No file for 'CubeMap' texture type found No file for 'DissolveAlpha' texture type found No file for 'CubeMapAlpha' texture type found No file for '' texture type found WARNING: Trying to delete pointer 155909912 in file ModelView.cpp at line 690 that does not exist! --------- MODEL INFO ------------------ MESH Mesh path: 'E:/thamena/FANP1/entities/FANP1/AFANP1/Gates/Gates.DAE' Submeshes: 1 Name: 'portcullis' Material: 'entities/FANP1/AFANP1/Gates/Gates.mat' Polycount: 16392 ----- Total Polycount: 16392 Nodes: 1 Name: 'portcullis' Parent: '' Local Transform: [96.182648 : 0.000000 : 0.000000 : -7.847871] [0.000000 : 96.182648 : 0.000000 : 0.000000] [0.000000 : 0.000000 : 96.182648 : 0.000000] [0.000000 : 0.000000 : 0.000000 : 1.000000] ANIMATION Name: 'E:/thamena/FANP1/entities/FANP1/AFANP1/Gates/Gates.DAE' Tracks: 1 Length: 3.333333 Name: 'portcullis' Keyframes: 0 ----- - ANIM DEBUG: ----- --------------------------------------- Cache out of date! Reloading collada file 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Hand_with_Eye.DAE' ERROR: Couldn't create material 'entities/FANP1/AFANP1/Hand with eye/Eye_WH.mat' ERROR: Couldn't create material 'entities/FANP1/AFANP1/Hand with eye/Eye_WH.dds' for object 'EyeMesh' WARNING: Texture 'Red-fx' was not found! Loading material data for 'Hand' Searching for textures in dir: 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/' Found texture 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Hand.dds' Material path: 'E:/thamena/FANP1/entities/FANP1/AFANP1/GABT/' and mesh path 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/' does not match! Valid textures also found in mesh path! Create default material! Creating material file: 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Hand.mat' No file for 'Alpha' texture type found No file for 'Height' texture type found No file for 'Illumination' texture type found No file for 'CubeMap' texture type found No file for 'DissolveAlpha' texture type found No file for 'CubeMapAlpha' texture type found No file for '' texture type found WARNING: Trying to delete pointer 181632584 in file ModelView.cpp at line 690 that does not exist! Loading material data for 'Eye' Create default material! Creating material file: 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Eye_WH.mat' No file for 'Alpha' texture type found No file for 'Height' texture type found No file for 'Illumination' texture type found No file for 'CubeMap' texture type found No file for 'DissolveAlpha' texture type found No file for 'CubeMapAlpha' texture type found No file for '' texture type found WARNING: Trying to delete pointer 181632584 in file ModelView.cpp at line 690 that does not exist! WARNING: Texture 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Eye_WH.dds' does not have a pow2 size! WARNING: Texture 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Eye_WH_nrm.dds' does not have a pow2 size! WARNING: Texture 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Eye_WH_spec.dds' does not have a pow2 size! Loading material data for 'Red' Create default material! Creating material file: 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/' No file for 'Diffuse' texture type found No file for 'NMap' texture type found No file for 'Specular' texture type found No file for 'Alpha' texture type found No file for 'Height' texture type found No file for 'Illumination' texture type found No file for 'CubeMap' texture type found No file for 'DissolveAlpha' texture type found No file for 'CubeMapAlpha' texture type found No file for '' texture type found WARNING: Trying to delete pointer 181632584 in file ModelView.cpp at line 690 that does not exist! ERROR: Couldn't create material 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/.mat' FATAL ERROR: Created material 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/' could not be loaded! What is the problem? RE: Problems with my model - Acies - 10-20-2014 WARNING: Texture 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Eye_WH.dds' does not have a pow2 size! Start by solving this.. Resolution should be 1024x1024 or 512x512. Could be other stuff as well, gl RE: Problems with my model - Icaab2608 - 10-21-2014 (10-20-2014, 12:19 AM)Acies Wrote: WARNING: Texture 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Eye_WH.dds' does not have a pow2 size! I now, but a problem in another. RE: Problems with my model - Mudbill - 10-21-2014 It also looks like you've been using files that contain spaces in their names. That's a major no-no in anything technical PC stuff. |