Problem with the coding - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Problem with the coding (/thread-27275.html) |
Problem with the coding - UniversalGamerTV - 11-16-2014 So I donĀ“t know how but somehow I screwed up the code, none of the descriptions work that includes: items, doors and the story selection screen ///////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// This is the coding for the extra_english.lang file: <LANGUAGE> <RESOURCES> </RESOURCES> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description">Just a brief description!</Entry> </CATEGORY> <CATEGORY Name="Inventory"> <Entry Name="ItemName_key_study_1">Storage Room Key</Entry> <Entry Name="ItemDesc_key_study_1">This seems to be the Storage Room key</Entry> </CATEGORY> <CATEGORY Name="LockedDoors"> <Entry Name ="Level_Door_1">This door is locked, It requires a key to open it!</Entry> <Emtry Name="Level_Door_1_Back">I probably should move on</Entry> </CATEGORY> <CATEGORY Name="Levels"> <Entry Name="Level_Door_1">Storage Room</Entry> <Entry Name="Level_Door_1_Back">Office</Entry> </CATEGORY> <CATEGORY Name="Journal"> <Entry Name="Note_note1_Name">School Project Horror Map</Entry> <Entry Name="Note_note1_Text">Dit project is gemaakt voor onze leerkracht Mr.Kuipers</Entry> </CATEGORY> </LANGUAGE> ///////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// And here is the coding for Level 1: void OnStart() { AddUseItemCallback("", "key_study_1", "Level_Door_1", "OpenDoor", true); } void OnEnter() { } void OnLeave() { } void OpenDoor(string &in asItem, string &in asEntity) { SetLevelDoorLocked("Level_Door_1", false); PlaySoundAtEntity("", "unlock_door", "Player", 0, false); RemoveItem("key_study_1"); } ///////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// And here is the cfg file coding : <Main Name="School Project Horror Map" Author="Sander, Niels, Rick" ImgFile="Preview.png" StartMap="01_school.map" StartPos="PlayerStartArea_1" /> ///////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// so can someone tell me whats wrong? And why nothing works anymore? Exept starting the story up I have some pictures of my files layout RE: Problem with the coding - Mudbill - 11-16-2014 (11-16-2014, 09:16 PM)UniversalGamerTV Wrote: <Emtry Name="Level_Door_1_Back">I probably should move on</Entry> Typos. Be careful with these things. RE: Problem with the coding - UniversalGamerTV - 11-18-2014 thanks Mudbill ive seen your vids btw your doing good learned a lot keep it up man ! GJ RE: Problem with the coding - Mudbill - 11-18-2014 Thanks man ^^ |