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i need some help - Printable Version

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RE: i need some help - L00T3R123 - 12-26-2014

found it (:


RE: i need some help - L00T3R123 - 12-27-2014

how do you do that thing in the beginning of the amnesia campaign where it says its to high to reach the wood and you have to find something to stand on to get the stick out of the rope so the lever wont be jammed anymore.


RE: i need some help - Daemian - 12-28-2014

Is an area covering the object, the player interacts with it. It gives a message with the function SetMessage then disappears with SetEntityActive. I'm guessing.


RE: i need some help - G510s - 12-30-2014

yea sure i will play the demo and my username is newdawg1999


RE: i need some help - L00T3R123 - 01-08-2015

how do you light up the candlestick with a tinderbox and the door unlocks. i saw it in a cs


RE: i need some help - Mudbill - 01-08-2015

Add a normal SetEntityCallbackFunc on the candlestick. One of the types that can execute it is OnIgnite. Just unlock the door in the callback for it.


RE: i need some help - L00T3R123 - 01-17-2015

i did AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 0, "run"); but the suitor wont run, it just walks


RE: i need some help - PutraenusAlivius - 01-17-2015

(01-17-2015, 12:03 PM)L00T3R123 Wrote: i did AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 0, "run"); but the suitor wont run, it just walks

Did you also put the Path Node in the Level Editor? You need to put nodes in the map too.


RE: i need some help - Mudbill - 01-17-2015

I don't think those animations in the last string were working. At least I remember hearing it was bugged. I'm not sure how to make it run a path though. It runs if it sees the player, but at that point it will ignore the path.


RE: i need some help - L00T3R123 - 01-17-2015

yea probably bugged