Game will not run. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Game will not run. (/thread-29491.html) |
Game will not run. - enas10cahn - 01-13-2015 The game will get to the title screen then freeze (amnesia.exe is not responding), I have tried multiple fixes including everything listed in the troubleshooting guide and nothing has seemed to work. My specs: Processor AMD FX-8350 Eight-Core Processor Video Card NVIDIA GeForce GTX 760 Memory 8.2 GB Operating System Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit Here is my .hpl Version 1.31 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1366x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1366 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 760/PCIe/SSE2 Version: 4.5.0 NVIDIA 347.09 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.50 NVIDIA ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on VO320E-4 (NVIDIA High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) 2. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio) Trying to open device 'Generic Software on VO320E-4 (NVIDIA High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ERROR: Frame buffer 'TempBuffer1366x768:5' is not complete! Format is unsupported! ERROR: Frame buffer 'TempBuffer341x192:5' is not complete! Format is unsupported! ERROR: Frame buffer 'TempBuffer341x192:5' is not complete! Format is unsupported! ERROR: Frame buffer 'ImageTrailBuffer' is not complete! Format is unsupported! ERROR: Could not compile and validate image trail frame buffer! ERROR: Frame buffer 'TempBuffer341x192:5' is not complete! Format is unsupported! ERROR: Frame buffer 'TempBuffer341x192:5' is not complete! Format is unsupported! -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 618 ms Entities: 100 ms Compilation: 1 ms Total: 725 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 RE: Game will not run. - jens - 01-13-2015 removed link RE: Game will not run. - plutomaniac - 01-13-2015 Jens is that needed anymore? I see it's updated to v1.31, unless the gamepad fix will come later on. To me it looks like corrupted graphics card drivers or similar. RE: Game will not run. - jens - 01-13-2015 I want the crash log with the updated pdb file for the crash reporter that is why I ask to test the version in that thread. --edit Ah sorry won't be needed, I was a good lad and included the pdb as part of the beta for steam. So Please don't use that file in the thread, only also save the crash log and post it here. Also, does the game crash if you do not run the beta? RE: Game will not run. - nebej - 02-03-2015 It looks like you might be running the game at a resolution that is not supported by OpenGL or your graphics card. Try changing your resolution to 1280x720 by editing the main_settings.cfg in My Documents/Amensia/Main <Screen Width="1280" Height="720" /> |