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Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - Printable Version

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RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - Mudbill - 07-20-2015

Hey Flawless, this did work for you, right? Considering you have the retail copy, I'm assuming the issue is just user-specific, not retail-specific? I mean, Steam and retail are nearly identical now that it's DRM-free sooo.


RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - Catalyst - 07-20-2015

The most interesting "new stuff" kind of Amnesia, that's great, I have always tried to do some kind of grunt vs brute fight, but, to set an animation is really hard, at the end of path node.

This CS I should play Smile

Great work


RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - FlawlessHappiness - 07-23-2015

(07-20-2015, 09:31 AM)Mudbill Wrote: Hey Flawless, this did work for you, right? Considering you have the retail copy, I'm assuming the issue is just user-specific, not retail-specific? I mean, Steam and retail are nearly identical now that it's DRM-free sooo.

What are you referring to? The installation problem?
When I tested it, which is before new updates, the problem was present, but I can't say for now.


RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - Mudbill - 07-23-2015

I'm just referring to the entire mod actually running. Seeing as giganticbrain has a retail copy but both MrBehemoth and I use Steam, if you could just confirm that it runs on retail, we can exclude it as an issue. Or anyone who uses retail, really. I just know that you and Rom do.

I'm fairly sure it does run fine, but would be nice to check.


RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - FlawlessHappiness - 07-23-2015

Alright I just played until the first actual map.
That works.

Though, i ran into a bug:
A grunt body was stuck in something, resulting in heavy lag, and an unplayable level.


RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - Mudbill - 07-23-2015

I haven't seen that one before.

Could it possibly have something to do with any custom files you have? Considering you probably do play around with such, it might be worth checking.

I'm guessing it was in the Wine Cellar? Where in the level? There is an event later on which produces some grunt body parts, but as far as I've observed, they're only thrown after spawning before settling down.

At least this means the game does run, which is good. giganticbrian probably has a different setup causing their issue.


RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - FlawlessHappiness - 07-23-2015

(07-23-2015, 12:41 PM)Mudbill Wrote: I haven't seen that one before.

Could it possibly have something to do with any custom files you have? Considering you probably do play around with such, it might be worth checking.

I'm guessing it was in the Wine Cellar? Where in the level? There is an event later on which produces some grunt body parts, but as far as I've observed, they're only thrown after spawning before settling down.

At least this means the game does run, which is good. giganticbrian probably has a different setup causing their issue.

It was the first actual level. The level where you have lives. It's after the wine-cellar


RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - Mudbill - 07-23-2015

The Entrance Hall then. Where though? Immediately?


RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - FlawlessHappiness - 07-23-2015

(07-23-2015, 04:54 PM)Mudbill Wrote: The Entrance Hall then. Where though? Immediately?

Immediately.
I clicked save and exit, so if I choose to 'Continue' it'll still be there.


RE: Amnesia: The Second Dimension [FULL RELEASE 11/06/15] - MrBehemoth - 07-26-2015

Hi folks, sorry I've not been around in a while.

(07-23-2015, 06:41 PM)FlawlessHappiness Wrote: Immediately.
I clicked save and exit, so if I choose to 'Continue' it'll still be there.

Actually, if you choose continue it will reload the level from the start. (You can't resume in the middle of a level.)

Now, the only physics enabled grunt-bits in this map are the player gibs, and they start disabled. I guess that Mudbill is right and that it's to do with a custom file - I'd guess one of the grunt_body_part daes. Easiest was to fix that would be a clean install.