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[SCRIPT] Possible to teleport entities to player location upon death? - Printable Version

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Possible to teleport entities to player location upon death? - Streetboat - 07-23-2015

Hi everyone, I was wondering idly if perhaps it would be possible to teleport or activate an entity at the player's location upon a scripted death (i.e. not necessarily needing to detect when it happens, but where)? I know the newest update for HPL2 had a doozy of cool new scripts that were used in AMFP, such as the ability to locate entities and play particle effects there, instead of just a script area. Or maybe that wasn't even that new. Anyways, would this be possible? Or is that still beyond the reaches of HPL2?


RE: Possible to teleport entities to player location upon death? - FlawlessHappiness - 07-23-2015

If you have patch 1.3 it sounds fairly easy.
If the biggest problem is to move them it should be like this:

SetEntityPos("Entity", GetPlayerPosX(), GetPlayerPosY(), GetPlayerPosZ());


RE: Possible to teleport entities to player location upon death? - Spelos - 07-23-2015

Yes, but what exactly would be the trigger.
Now I didn't check, but I don't remember there being anything like OnDeath.
Maybe I'm wrong, tho. Huh


RE: Possible to teleport entities to player location upon death? - DnALANGE - 07-23-2015

CheckPoint("", "PlayerStartArea_checkpoint", "", "Dead", "Dead");

You know how these work?
Check the WIKI page.

OR try IfPlayerHealth is less then 1 (some things will happen) Not srue if this work, The checkpoint will.


RE: Possible to teleport entities to player location upon death? - FlawlessHappiness - 07-24-2015

(07-23-2015, 11:32 PM)DnALANGE Wrote: OR try IfPlayerHealth is less then 1 (some things will happen) Not srue if this work, The checkpoint will.

This is too clumsy.
Just use checkpoints.


RE: Possible to teleport entities to player location upon death? - Streetboat - 07-24-2015

Like I said, I was just worried about the where, not the when.

It's pretty easy to teleport a scriptarea to the player location, kill the player, then teleport a character to that first scriptarea.

I'm assuming that scriptareas, since they need to have unique names, can be teleported, of course...

EDIT: And yes, I'm familiar with CheckPoints.


RE: Possible to teleport entities to player location upon death? - FlawlessHappiness - 07-24-2015

Yup, that sounds possible.


RE: Possible to teleport entities to player location upon death? - Mudbill - 07-24-2015

I've never seen Script Areas be moved, though I have no big reason to believe it doesn't work. You should try it. I'm interested to know.


RE: Possible to teleport entities to player location upon death? - FlawlessHappiness - 07-24-2015

(07-24-2015, 11:03 AM)Mudbill Wrote: I've never seen Script Areas be moved, though I have no big reason to believe it doesn't work. You should try it. I'm interested to know.

I can confirm it works.
I helped a guy make a script area follow a monster, with a timer calling every 0.5 second.