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Penumbra - Overture announced! - Printable Version

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Penumbra - Overture announced! - Thomas - 08-24-2006

Today we would like to announce that a commerical version of Penumbra, called Penumbra - Overture, is in development.

The game will feature the same story as the tech demo, but will go go alot more indepth on what has happened on the Greenland and with your late father. There will also be some new gameplay features, for example a new mouse driven melee system.

Check out the http://www.frictionalgames.com mainpage for two new screenshots.


RE: Penumbra - Overture announced! - Guest - 08-24-2006

Congrats!!! Smile I will surely buy it.... IF I CAN MAKE A ROOM FOR IT lol But the engine will be free? Only art will be copyrighted?


RE: Penumbra - Overture announced! - Guest - 08-24-2006

COOL!!!

BTW: Do you need a someone for making the German translation? :-D


RE: Penumbra - Overture announced! - Guest - 08-24-2006

Or spanish... Tongue


RE: Penumbra - Overture announced! - Guest - 08-24-2006

awesome news... mouse driven melee sounds killer. Atleast its not guns! Tongue


RE: Penumbra - Overture announced! - Dark - 08-24-2006

:o looks insane


RE: Penumbra - Overture announced! - Jusal - 08-24-2006

Congratulations, I look forward to buy it.

I must also thank you for providing us with the amazing... let us call it "Demo-Version" of the game. You really did an excellent job with it.


RE: Penumbra - Overture announced! - Guest - 08-25-2006

Um.. so this is basically the full version of Penumbra you are making right? That means that you will include everything from the demo, or are you guys rewriting that part of the game? You said new melee combat.. can you explain what that intitles or is it a secret? Also, you said commecial, that means we have to buy it then.... Will it be relatively cheap? I dislike how games nowadays cost over 50 dollars brand new where I live. Sorry if I don't sound excited... I really am glad that u guys are finishing this game! The demo was freakin' sweet! =)


RE: Penumbra - Overture announced! - Guest - 08-25-2006

...or Dutch...

How many levels then huh? And put in some easter eggs, dead end streets and very difficult puzzles, pleeeeeeze....


RE: Penumbra - Overture announced! - Jusal - 08-25-2006

As for the melee combat system I would suggest not making it very powerful. Mostly something like smacking an enemy with a crate from behind the corner to make it lose it's balance and then running like hell while it's still down. A good hit with something heavy would perhaps result in knocking it unconscious. Complete killing should be made pretty hard to do unless the creature is naturally fragile or something.

Just my opinion though.