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Problems with skyboxes. - Printable Version

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Problems with skyboxes. - sycon senti - 01-08-2016

The file I want to use for the skybox is simply not showing up in the folders. It is saved as a dds file. What could be going wrong here?

Here's some pictures to help you:
http://imgur.com/a/9bnQt

Only dds files in the textures/envmaps folder show up, but moving the file there doesn't work either.


RE: Problems with skyboxes. - Mudbill - 01-09-2016

Is it formatted as a cubemap dds file? It doesn't accept just any dds.


RE: Problems with skyboxes. - Romulator - 01-09-2016

Take a look at this page: https://wiki.frictionalgames.com/hpl2/tutorials/level_editor/tutorial_7


RE: Problems with skyboxes. - sycon senti - 01-09-2016

(01-09-2016, 01:20 AM)Mudbill Wrote: Is it formatted as a cubemap dds file? It doesn't accept just any dds.

That must be the problem then, but how do I get it formatted as a cubemap?


RE: Problems with skyboxes. - Mudbill - 01-09-2016

Where did you get/make it? I know the Nvidia DDS plugin for Photoshop can do this, as I'm sure all DDS exporters can. Check the wiki though. It should explain it.


RE: Problems with skyboxes. - sycon senti - 01-09-2016

(01-09-2016, 04:56 PM)Mudbill Wrote: Where did you get/make it? I know the Nvidia DDS plugin for Photoshop can do this, as I'm sure all DDS exporters can. Check the wiki though. It should explain it.

I got the map off Google images then followed the instructions on the wiki. I use gimp instead of Photoshop and have the .dds plugin, which is how I made the skybox I'm trying to use. However, the instructions state that when trying to save the file as a .dds file a Nvidia box will come up with several options to customise the way the image works, but this never appeared for me and instead the image just saved.


RE: Problems with skyboxes. - Mudbill - 01-09-2016

Perhaps you need to find some "export settings" before saving it. It might be in like a file properties area or such. I'm not that familiar with Gimp so I don't know.