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Penumbra and HPL2 - Printable Version

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RE: Penumbra and HPL2 - Urkle - 10-04-2010

One of the big differences between HPL1 and HPL2 is the map design.. in HPL1 it's a big collada model.. Where as in HPL2 it's a map that points to a bunch of collada model pieces and places them around the map.. (think tile based almost). So the designs are completely different and pretty much every level would have to be recreated to work in HPL2.


RE: Penumbra and HPL2 - hollowleviathan - 10-05-2010

Like I said, I'm not daft enough to think it would be an easy task by any stretch of the imagination. But I just can't find it in me to fight the temptation to want it, just a little.


RE: Penumbra and HPL2 - Urkle - 10-07-2010

Since the level editor is released for HPL2 you can always see what it would take to convert a Penumbra level into the amnesia engine... (I'm still working on the linux and mac versions.. they are giving me 'issues')


RE: Penumbra and HPL2 - house - 11-19-2010

HPL1 doesn't have a level editor. Sad HPL2 does, this would be great.


RE: Penumbra and HPL2 - Liamgraves3 - 08-27-2011

I just wish the creators of penumbra would make a map editor its all im asking for Sad


RE: Penumbra and HPL2 - plutomaniac - 08-27-2011

it won't be made for sure...


RE: Penumbra and HPL2 - Urkle - 08-27-2011

There is a "level editor" for Penumbra, and it's "your favorite 3d model editor". All the levels in Penumbra were created in Maya I believe. You can also use Blender to work on the models.

Even with HPL2, the individual pieces that you use in the level editor were created in an external modeller first (e.g. Maya or Blender). The difference between HPL1 and HPL2 is that HPL1 uses a single model for the world instead of a intermediate file (the .map) that references smaller model files.

So, unless someone rewrites the map loader in the HPL1 engine to support an intermediate map file that references small model, the concept of the HPL2 map editor is simply not doable.