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Distorted image on 1920x1200 or 960x600 modes - Printable Version

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Distorted image on 1920x1200 or 960x600 modes - flyhigh - 09-08-2010

If I play Amnesia in fullscreen mode on my real monitor ratio (TFT 24'' 1920x1200) i get a distorted image (cycles looks oval) pulled up vertical (see attachment).

Is there any way to correct this?

Thx

PS: I don't have this problem on playing Penumbra.
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openSUSE 11.3 64 Bit, GeForce 7800 GS, NVIDIA Driver 256.53


RE: Distorted image on 1920x1200 or 960x600 modes - superluser - 09-08-2010

Neither of those are the standard 4:3 or 16:9 ratios. That may be the problem.

Can you try 1280x1024 (5:4)? Is that an option?


RE: Distorted image on 1920x1200 or 960x600 modes - flyhigh - 09-08-2010

If I use 1280x1024, then the cycle is stretched horizontal (only in full mode ... in window mode, it looks like ok).

I think, its a cycle, isn't it?


RE: Distorted image on 1920x1200 or 960x600 modes - valczir - 09-09-2010

(09-08-2010, 02:32 PM)superluser Wrote: Neither of those are the standard 4:3 or 16:9 ratios. That may be the problem.

Can you try 1280x1024 (5:4)? Is that an option?

I'm sorry, but 16:9 is not standard - not for computers. 16:10 is. 16:9 is TV-standard and is much more recent than 16:10 (the widescreen computer monitor standard). 1920x1200 is 16:10, just like 1680x1050, just like 2304x1440 (which is what I'm playing at).

Not that there's much difference between 16:9 and 16:10, but I feel like console gamers can keep their 16:9 - I like 16:10. It's not like they're appealing to the same market, anyway - consoles only go up to 1920x1080, which is far too low a resolution for computer gaming.

(a good portion of this is tongue-in-cheek, but 1920x1200 really is a very standard resolution - it was the standard for 24"+ monitors before 1080p was a standard)