Frictional Games Forum (read-only)
Crash! - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html)
+--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html)
+--- Thread: Crash! (/thread-4016.html)



Crash! - Motoko - 09-09-2010

First I got a could not find FMOD.DLL error. I fixed that and now the game opens in a window, then crashes immeditly. I got this from the log:


[Edit] This happened only after I updated to version 1.1

-------- THE HPL ENGINE LOG ------------

Initializing FMOD.
Number of hardware 2D channels: 32
Number of hardware 3D channels: 32
Number of total hardware channels: 64
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 0
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 0
Creating graphic systems
Renderer2D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG ERROR : The program could not load.
-----------------------------------


RE: Crash! - Motoko - 09-09-2010

I also forgot to say this was for episode 1