Crash! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Crash! (/thread-4016.html) |
Crash! - Motoko - 09-09-2010 First I got a could not find FMOD.DLL error. I fixed that and now the game opens in a window, then crashes immeditly. I got this from the log: [Edit] This happened only after I updated to version 1.1 -------- THE HPL ENGINE LOG ------------ Initializing FMOD. Number of hardware 2D channels: 32 Number of hardware 3D channels: 32 Number of total hardware channels: 64 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 0 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 0 Creating graphic systems Renderer2D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG ERROR : The program could not load. ----------------------------------- RE: Crash! - Motoko - 09-09-2010 I also forgot to say this was for episode 1 |