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Invalid Save Syntax - Printable Version

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Invalid Save Syntax - Newsman Waterpaper - 04-05-2016

I was adding the SetMapDisplayNameEntry code to all the maps in my mod and trying out the save functions and when I exited the game and restarted it and tried to use the Load Game function, instead of the level names appearing, it just says Invalid Save Syntax but however if I load the file, it will load the map of the most recent save and everything will work as usual. I'll like to solve this for handiness sake for players.


RE: Invalid Save Syntax - Mudbill - 04-06-2016

Oh I thought you meant that the save itself failed to load. How's your script/lang file?


RE: Invalid Save Syntax - Newsman Waterpaper - 04-06-2016

No errors from the script of the map or anything thing like that. I'm pretty sure the .lang file is alright since I did put the level names under the Levels category in the .lang file.


RE: Invalid Save Syntax - Mudbill - 04-06-2016

Yes but could you show it? Perhaps it's using something that cannot be used for that purpose, but would otherwise not be illegal in terms of syntax.


RE: Invalid Save Syntax - Spelos - 04-06-2016

The name for a save needs to be pulled from the "Levels" category in your .lang file.
Make sure you're not just typing it in... that's not how you do it.


RE: Invalid Save Syntax - Newsman Waterpaper - 04-06-2016

(04-06-2016, 11:33 AM)Spelos Wrote: The name for a save needs to be pulled from the "Levels" category in your .lang file.
Make sure you're not just typing it in... that's not how you do it.

Yeah I know I just said it in the post above......

EDIT: Heres how it appears in the game.
Spoiler below!
[Image: KNyQj4E.png]

Here how it appears in the actual Amnesia Save Documents.
Spoiler below!
[Image: u06rlAg.png]



RE: Invalid Save Syntax - Spelos - 04-06-2016

It looks like you're using Space or special characters like "_". I guess that's probably not allowed.
Does it work if you change the name to just one simple word?


RE: Invalid Save Syntax - Newsman Waterpaper - 04-06-2016

Yep that solved the problem! Thanks!