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Lighting suggestion - Printable Version

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Lighting suggestion - Abacus - 09-25-2010

This isn't exactly a request for technical support, but rather a technical suggestion. I apologize for posting here, but there's no suggestions forum.

Anyway.

Perhaps when Daniel lights a torch right in front of him after his eyes have adjusted to the dark, there should be a slight HDR/bloom effect; a need for his eyes to adjust to the light. This could also apply to any other sudden light source. It would balance out the need for his eyes to adjust to the dark, and add to the realism, especially in a game where light and dark play such an important role.